Homebrew Elyzi'raath Species Details
Very few people of Faerun have encountered the mysterious scaled folk rumored to be living underneath the Neverwinter Wood. Some believe they are simply a myth, others think they are simply an odd group of Lizardfolk with smooth scales and round faces. But in truth, they are an ancient, extra-planar race that was cut off from their otherworldly empire and marooned here in Faerun.
Elyzirath have smooth, snake-like scales with round faces, in opposition to Lizardfolk and Dragonborn's rough, horned bodies. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Languages
Your character can speak, read, and write Common and Elyzirath.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
About 150 years and reach full maturity around 30 years old (chief keef ts).
Height and Weight
4-7 feet tall. 150 to 350 lbs
Elyzi'raath Traits
As an Elyzirath, you have the following racial traits.Cold-Blooded
The Elyzirath have always been limited by their reptilian cold blood. Long ago, they developed a mysterious magic called "Hydroga" which culminated into the creation of the Mist-Veil Cloak. This cloak, which appears as a misty coating around the organisms body, functions as a temperature regulator, allowing these reptilian humanoids to travel through and live in the cold, dark tunnels under the Neverwinter Wood without risking hypothermia. If an Elizyrath loses their Mist-Veil cloak, they will again be bound by their body's lack of temperature regulation and must return to the Sacred Waters to be Remade.
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Hybrid Lungs
You can breathe air and underwater.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Nature’s Intuition
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
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