Homebrew Eliatroppe Species Details
Wanderers Between Worlds, Siblings of Dragons, Singers of the Weave
A Glimpse Through the Portal
Eliatropes are not native to the Forgotten Realms, but one would hardly know it now. With skin kissed by starlight and eyes that shimmer with the glow of distant galaxies, they seem made of the Weave itself. They appear infrequently and vanish just as suddenly, drifting between nations and planes like whispers on a cosmic wind. They are often accompanied by curious dragonkin of unusual color, size, and temperament sometimes childlike in intelligence, sometimes ancient in soul who are not their pets or servants, but their literal siblings, born together from a single Dofus.
Though rare, Eliatropes are spoken of as legends, messengers, or divine heralds part celestial envoy, part magical miracle.
But they are not gods. They are refugees of a forgotten cosmos, wanderers whose world was lost to time, their history carved into constellations and folded into the shape of eggs they call Dofus. They are the last children of a dead universe and perhaps its only hope for remembrance.
The Dofus: Cradle and Covenant
All Eliatropes are born of a Dofus: a mystical egg of pure Wakfu, glowing with the same turquoise blue light that suffuses their spells and veins. When a Dofus hatches, two beings emerge an Eliatrope and a dragon. The bond between them is deeper than blood: it is existential, a shared essence. They are two halves of a whole soul, and to separate them for long causes physical, magical, and emotional distress.
A Dofus is not merely a vessel. It is sacred a memory, a womb, a library of the stars. Eliatropes do not bury or destroy them when emptied. They revere them, carry them, meditate near them, and some even return to them when death comes.
To those in Faerûn, Dofus are mysterious artifacts of immense power. To the Eliatropes, they are identity itself.
Beliefs and Philosophy: The Flow of Wakfu
At the heart of Eliatrope culture is Wakfu, their native word for magic, life force, and flow. It is more than arcane power; it is everything the motion of wind, the growth of trees, the spin of planets, and the act of thought.
To Eliatropes, Wakfu must never be hoarded or obstructed. It must move, like water, or it becomes stagnant and sick. This belief fuels everything from their nomadic way of life to their combat style, which focuses on momentum, position, and space manipulation. Stillness is rarely a virtue to them. Even meditation is about feeling the flow of all things.
Some, especially those closer to their draconic siblings, revere draconic deities of Toril, such as Hlal (goddess of joy and storytelling), Tamara (goddess of mercy and life), or even Bahamut himself not as gods of conquest or dominance, but as protectors of balance, renewal, and dragonkind.
Appearance and clothing
Eliatropes are lithe, radiant beings with an otherworldly elegance, bearing features that blend elven grace with a dreamlike aesthetic rooted in the arcane. Their most distinct traits are their ornate headgear, glowing energy horns, and the ethereal turquoise aura of Wakfu that emanates from their bodies.
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Headgear of Identity: Nearly all Eliatropes wear unique, stylized hats, hoods, or headdresses—often exaggerated in form, with sweeping brims, ram-like curves, or pointed peaks. These are not merely clothing but symbolic extensions of their personality and lineage, sometimes imbued with protective Wakfu enchantments.
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Glowing Horns/Energy Wisps: Eliatropes manifest small, turquoise flame-like horns or auric tendrils above their heads—marks of their awakened magical nature and their connection to the Weave. These horns often glow brighter when casting spells or activating portal magic.
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Lean, Athletic Builds: Their physiques are typically slender and agile, shaped by a life of movement, planar travel, and martial discipline. While they appear youthful, their agelessness sets them apart from mortals.
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Arcane-Infused Eyes: Eliatropes’ eyes often glow faintly with turquoise, white, or even violet light—reflecting their constant perception of Wakfu and the ambient currents of magic.
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Clothing of Function and Flow: Their attire varies widely—ranging from flowing robes and high boots to close-fitted arcane armor and bare-legged outfits for agility. Colors often reflect seafoam blues, celestial golds, deep blacks, and crimson reds, matching both elemental affinity and individual expression.
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Non-Uniform Gender Expression: Eliatropes do not rigidly conform to traditional gender roles. Their clothing, stance, and form embrace a wide range of expression—masculine, feminine, and androgynous—all accepted and celebrated within their culture.
Culture: Nomads of the Realms and Beyond
Eliatropes are a diaspora species scattered, never rooted, always wandering. They often live out of magical tents, foldable sanctuaries, or entire pocket dimensions woven from Wakfu. Their homes are light, portable, and filled with curious objects from across planes and lifetimes.
Each Eliatrope, accompanied by their dragon sibling, chooses their own path:
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Wayfinders act as planar scouts and magical cartographers.
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Flowbinders study the Weave and assist mages and gods alike in understanding magical currents.
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Wakfu Wardens roam between conflicts, offering aid, intervention, or portal escape to the desperate.
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Dracoguides serve the temples and churches of dragonkind, ensuring the Dofus lineage is preserved and honored.
Their society is flat, decentralized, and currently non-hierarchical. Elders are respected but not obeyed. Wisdom is passed through stories, songs, and dreams, often shared communally while meditating around a glowing Dofus. Music, dance, and surreal holographic illusions are part of their oral tradition. There is a wise old tale of the old Council in the fallen World of 12, and the young king Yugo, who misused 6 primordial Dofus and destroyed the previous world, hence why the Eliatropes no loner believe in a hierarchy.
They do not build kingdoms. They do not keep armies. They believe no one truly owns land. Instead, Eliatropes consider themselves caretakers of flow—guardians of balance, nudging civilization away from magical collapse, planar corruption, or draconic imbalance when needed.
Relations with Other Peoples
Though strange, Eliatropes are rarely feared. Their presence often signals hope, mystery, or healing. Many communities celebrate their arrival with festivals. Others whisper rumors: that touching a Dofus cures the sick, that the dragons are reincarnations of lost gods, that Eliatropes cannot lie (they can), or that their deaths unravel time (they don’t… usually).
They are often welcomed in enclaves of elves, gith, dragonborn, and mages of all traditions, who feel kinship in their arcane artistry and long view of the cosmos. Many dragon cults venerate them as divine liaisons, while others attempt to steal their Dofus for power.
The only true enemies of the Eliatropes are those who seek to control the flow of Wakfu, particularly archmages, aberrations, or gods who wish to monopolize or cage magic.
On Death and Rebirth
Eliatropes do not fear death they see it as a return. Many believe their soul flows back into a dormant Dofus somewhere, ready to be born anew beside a new dragon. This belief is not merely spiritual; there are unconfirmed cases of Eliatropes reappearing lifetimes later, bearing the same memories, the same dragon, and a new purpose.
They mourn their dead, but softly through music and motion. They never burn or bury the bodies. They simply let the Wakfu return to the world.
Final Words
The Eliatropes are a myth come to life keepers of the forgotten, protectors of potential, dancers on the edge of reality. In every corner of, a portal may open without warning, and through it step two siblings: one shaped like a person, the other like a dragon, both glowing with the light of creation.
And when they do, something is about to change.
Eliatroppe Traits
Eliatrope traits includeAge
“The world spins. I remain.”
Eliatropes reach physical maturity between the ages of 20 and 34, then cease aging entirely. While not immortal in the divine sense, they do not age further and cannot die from age-related causes. This is due to the perfect balance of magical energy within them, a gift from both the Dofus and the ambient Weave of Faerûn, which sustains their bodies indefinitely—unless they fall in battle.
Size
Eliatropes are typically 5 to 7 feet tall and lean, with graceful features and large, expressive eyes. Your size is Medium.
Speed
Your base walking speed is 30 feet. Your draconic wing shaped horns allow a bit of flight, your base flying speed is 10 feet.
Languages
"The first words I ever spoke were spells. The second were songs."
Eliatropes speak a language unlike any other—Eliatropean, a melodic, flowing tongue believed to have formed before time and distance had meaning. It’s composed of rhythmic pulses, harmonic inflections, and magical resonance, capable of being sung, spoken, or written. Eliatropean is not just a language—it’s a living medium of magic. Elders say that “Wakfu speaks through you as much as you speak it.”
"They are our kin, our mirrors. Even in silence, we understand."
Taught to them instinctively upon hatching, Eliatropes speak Draconic fluently, as it forms half of the divine echo that lingers in the Dofus. The Eliatrope and their dragon sibling communicate telepathically, but when spoken aloud, Draconic serves as their ritual language, especially when invoking dragon deities like Tamara, Hlal, or Asgorath.
In many dragon-led societies, an Eliatrope's accent or inflection in Draconic is immediately recognized and revered as ancient and pure.
Twinborn Bond
“We were born from the same spark, two halves of a whole soul.”
Every Eliatrope is born alongside a dragon sibling from the same Dofus egg. This connection is sacred, spiritual, magical, and emotional. Even when apart, they are never truly alone. This bond allows them to share thoughts, sense each other's emotions, and even guide one another across great distances.
In times of great danger, the bond can even manifest subtly in combat reflexes or intuitive leaps. You have advantage on wisdom saving throws, you and your dragon sibling share a telepathic link within 120 feet and If your sibling is separated or lost, you can still sense their presence across any plane as a faint warmth in your chest
Wakfu Portalcraft
Portal Creation
You may create a number of Wakfu portals equal to your character level per short rest, and If you are a spellcaster, you may expend spell slots to create additional portals
- 1st-level slot = 1 portal creation
- 2nd-level slot = 2 portal creations
- 3rd-level slot = 3 portal creation, etc
Basic Portal Use (Movement/Utility)
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As a bonus action, create two connected portals with the entrance being within 10 ft and the exit being anywhere within sight. The portals are large enough to accommodate any creature of your choice within one size category above your own (Medium for most Eliatropes, Large if desired). Portals last for 1 minute, until dismissed (no action), or until you become incapacitated. Portals must appear on solid surfaces and within line of sight.
Combat Portal Use
You may use your portals creatively in battle:
🔹 Portal Strike
If you use a portal to teleport adjacent to a creature and immediately make a melee attack, you do so with advantage. You may use this effect once per turn, usages increase at 3rd, 8th, 12th, 15th, 18th level.
🔹 Redirection Portal (Reaction)
When targeted by an attack, you may use your reaction to open a portal between you and the attacker.
Roll a d20:
- On a 10-14, the attack passes through the portal and targets a new creature within 30 feet of the attacker (your choice).
- On a 9 or lower, the attack still targets you, but is made with disadvantage due to distortion.
- On a 15 or higher, the attack is reflected onto the direction it came, towards the attacker.
You must be able to see the attacker and the new target. Using this reaction consumes 1 portal use.
Wakfu Weapon Manifestation (5th Level)
At 5th level, you gain the ability to forge weapons from pure Wakfu.
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As a bonus action, you conjure a melee weapon made entirely of glowing turquoise energy. You may summon any simple or martial melee weapon, and it is treated as magical. The weapon lasts for 1 hour, or until you dismiss it, are disarmed, or summon a new one. It uses your Intelligence modifier instead of Strength or Dexterity for attack and damage rolls. The weapon sheds dim light in a 10-foot radius. If disarmed, the weapon dissipates and must be re-summoned.
Leyline Attunement
From the moment they emerge from their Dofus, Eliatropes possess a sublime awareness of the magical leylines the invisible rivers of arcane power that crisscross every plane of existence. To an Eliatrope, these leylines are like pulsebeats in the air, guiding them through realms and between them. This natural attunement allows them to subtly draw energy from the ambient flow of magic, especially when resting near significant arcane nodes such as ancient ruins, portals, temples, or enchanted landscapes.
Your kind are drawn to the invisible pathways of magic that crisscross the world. You gain proficiency in the Arcana skill. You can always sense if a planar portal is within 60 feet, even through walls.
Innate Spellcasting (Wakfu Channeling)
Being born from a Dofus infuses an Eliatrope with raw magical potential. The Dofus is not just an egg it is a cosmic chrysalis, a memory of their previous life, and a magical artifact. As such, every Eliatrope has a natural knack for spell work.
Their connection to the weave is as natural as breathing. Intelligence is your spellcasting ability for these spells. You know the Mage Hand cantrip and can cast detect magic at will twice per short rest. At 3rd level, you can cast Identify once per long rest. At 5th level, you can cast Magic Circle once per long rest.
Previous Versions
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