Homebrew ghoul Species Details
something keeping you in this world a teather keeping you on this plane or half way in this plane maybe a item or task perhaps a person of sorts what ever it is you are left with permanent chains physically visible
Features and Traits - Incorporeal Movement: You can move through other creatures and objects as if they were difficult terrain. You take 1d10 damage if you end your turn inside an object. All of your inanimate possessions also hold this attribute as long as they are on your person, becoming corporeal if removed.
Ethereal form: You have Disadvantage on Strength checks that require a physical form.
Phantom Appetite: You do not require food or drink.
Inexhaustible: When you reach 5th level, if you have at least one point of exhaustion, you may choose to ignore the effects of exhaustion once per day.
Trick of the Light: When you reach 3rd level, as an action, you can turn invisible for up to 1 hour at will. While invisible through this ability you have the effects of the 2nd level Invisibility spell. You must complete a long rest before you can use this ability again.
Incorporeal Form: You can only carry ten specific items on your person. Any items stored in a container on your person does not take up a slot. (Ex. A sack carrying coins, only the sack takes up 1 of the 10 item slots.)
Ghostly Nature: Your creature type is undead and humanoid. You are vulnerable to radiant damage and resistance to necrotic damage. Your ghostly form still takes damage from sources as it exacts a mental toll on you, making it harder for you to keep your form planted into the mortal plane.
Ethereal rest: You do not need to sleep. When you take a long rest, you must spend at least six hours doing light activity rather than sleeping.
Pull of the Afterlife: When you drop to 0 hit points you are pulled towards the afterlife. When this happens your death saving throws become wisdom saving throws with a DC of 12. On three successes you immediately regain one hit point, and the DC for the death saving throws increase by 1. On three failures you are permanently pulled into the afterlife, and you cannot be revived with anything short of a resurrection spell. On a long rest, the DC resets to 12.
your a haunting creature with less and less growing memoryComments
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Posted Feb 20, 2026this is my first time making a species please tell me how I would fix this or things to add 😬