Homebrew Felkin Species Details

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Simple furred creatures, descendants of blessed workbeasts, their lineage traces back not that long ago, when a god named insert whatever name you want based in your game blessed them with sentience and bipedalism, allowing them to craft a simple life out of the countrysides that dot the landscape. They worship their god religiously, and show the kindness that they were shown by said god to everyone they meet. This extends to those creatures who are most simple in mind, though this does not extend to the pests of their crops.

Traditionally, a few are specifically chosen at the precipice of adulthood by their communities to be missionaries of sorts once they reach adulthood around twenty years old. While not exactly going out and preaching their gods name, they instead travel out into the world and act on behalf of their god as an act of worship and servitude towards them, showing the same kindness, compassion, and empathy that their god showed their species to the world that they travel.
Sometimes, if and when a righteous intervention by their god happens to one while growing up, they must also take up this mantle and become a missionary of theirs.

While they're not exactly well known for their intelligence, what they lack in brains they make up in brawn. Even at a young age, they stand upwards of six feet tall, and once they reach their full stature of around seven feet tall, they're usually around three hundred and fifty pounds, regardless of gender. They live around one hundred and twenty years, with the latter years most often spent at their village of birth, teaching the younger ones.

Race Traits

Creature Type: Humanoid
Size: Medium (about 6-8 feet tall)
Speed: 30 feet

Felkin Traits

As a Felkin, you have these special traits.

Resourceful

You gain Blessed Inspiration whenever you finish a Long Rest.

Crafty

While not the smartest, you were still raised to use your limited brainpower to its fullest.
You gain expertise in one skill or tool of your choice.

Hardy

Working on the farm out in the blazing hot sun of the summers to studying during the frigid howling winds of the winter made you very adept to change.
Your constitution is increased.

Workhorse

Because of your unique heritage, your carrying capacity is doubled.
You are also just a little bit stronger. Proficiency in strength.

Clear headed

Because of your empty head, you notice subtler things that might pass someone else. But if you try to focus on it too much, you can't help but get a small headache.
Increase insight by 2, decrease investigation by 2.

Slow

Due to your unique heritage, your intelligence isn't all there.
Disadvantage to all intelligence checks. Decreases intelligence and wisdom by 1.

Blessed

Your devout worship of your god has paid off. You have advantage for all religion checks and have expertise in it.

Language Barriers

Your speech is rough due to your unique heritage, so you primarily use common sign language to communicate. Despite this, you were still taught how to speak common and one other language of your choice, but these must be rolled for communication efficacy because of the lack of use in your community and your questionable speech ability.

- If you roll below a four, but not including four, you will stumble upon your words and your speech will be muddled by your big fat tongue. It will be almost impossible to understand you. The listening party must make an insight check. At no score will the other party be able to discern names of people, items, places, or subjects that you talk about that are NOT in visual range.
   - Below and including a 10, they will be unable to understand you.
   - Above a 10, they will be able to understand the general mood, tone, and gist of your speech. (ie. joyous celebration, "we did it")
   - Above a 15, they will be able to understand mood, tone, gist, and a few small ideas, but no specific places or names. (ie. "please move over", "I want to use that")
   - Above an 18, they will fully understand the key idea of your speech. (ie. "Please go get Gerald and bring him to me, I want to give him a present.")

- If you roll above a seventeen, but not including seventeen, you will speak fluently and eloquently, as if you were a fully native speaker.

- If you roll anything in between four and seventeen, including four and seventeen, your speech will be a bit difficult to understand, but passable.
   - Those at more than thirty feet away, or those that are hard of hearing will struggle greatly to understand you, and as such they must make a insight ability check.
   - If they roll LOWER than your roll, they will be able to understand you (due to your higher roll meaning you spoke more clearly). If their roll is the same as yours, they will also be able to understand you.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2026 9:30:19 PM
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2/21/2026 12:32:45 AM
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1.2.1
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