Homebrew Anthroposphinx Species Details
Anthroposphinx, also known as Adrosphinx or simply Sphinx, are a race of intelligent humanoids hailing from the outer plane of Arborea. Arborea is a realm of wild beauty, intense emotions, and changing landscapes. Anthroposphinx have human or elvish features above the waist, thick, shaggy fur on their legs, clawed hands and feet, and feline tails. Their skin and fur respectively adopt any of the possible oranges browns blacks and whites of felines and humans, and their feline fur may be striped or spotted. There is no cultural taboo against body modification amongst Anthroposphinx, and it is not uncommon to see individuals with dyed or magically coloured hair, skin or fur. Tattoos are not common, but are sometimes present.
Athroposphinx features vary between being more or less feline. Often their ears are slightly pointed, their noses wide, and their eyes larger than humans, giving them an only subtly feline look, but occasionally an individual will have high, wider ears, a more pronounced nose and wider mouth like that of a cat. The facial features of Anthroposphinx tend towards the delicate, with high cheek bones, and softly pointed chins and noses. Additionally, short, feathered wings sprout from their back, in gold, white, or black.
Sometimes, the gods of Arborea send Anthroposphinx to the Material Plane on various missions. They might act as guardians of ancient secrets or sacred places, or they could guide mortals toward wisdom and goodness. Other times, they journey to the Material Plane to learn about mortal life firsthand, bridging the gap between the divine realms and the everyday world.
Anthoposphinx Names
Names amongst Anthroposphinx are fluid, tending towards approximate, and poetic translations of aspirations, but can change over the course of their lifetime. This may be because a life event or changed ambition drives the individual towards something, or merely because they are feeling like the change on a whim.
Anthroposphinx Traits
The Sphinx are known for their charm and distinctive sense of humor, often engaging in playful riddles and deep conversations.Age
Anthroposphinx reach maturity at around 20 years old, and age only slowly thereafter. They have been known to live as long as 400 to 500 years, although there is little visible difference between an individual when they were 25 years old and 450 years old. Signs of age tend to be a tendency for their wings to stoop, very faint wrinkles on the face, and slowing of the rate at which their hair will grow.
Movement
You have a walking speed of 30
Limited Flight
You have a flying speed equal to your walking speed. In each hour you can fly for up to 10 minutes at a time if you are unarmoured, or wearing light armour, or for 1 minute if you are wearing medium armour.
You can exceed this limit taking one point of exhaustion for each 10 minutes (or 1 minute, depending on your armour) of additional flight.
Additionally, unless you are wearing heavy armour you can use your wings to glide while falling. While gliding you can move sideways 2 feet for every 1 foot you fall and you can ignore up to 100 feet of falling when calculating fall damage.
Arboreal Essence
You gain proficiency with persuasion
Ability Score Increase
Choose one of the following:
- Increase your Charisma ability score by 2, and your Intelligence and Wisdom ability scores by 1 each.
- Increase your Intelligence ability score by 2, and your Charisma and Wisdom ability scores by 1 each.
- Increase your Wisdom ability score by 2, and your Charisma and Intelligence ability scores by 1 each.
Alternatively, you may increase one ability score of your choice by 2, and another by 1.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write, common and Celestial, as well as one of either Sylvan, or Elvish
Clawed
When making an unarmed strike, you may choose to deal either bludgeoning, piercing, or slashing damage.
Arboreal Insight
Anthroposphinx have a natural affinity for certain magics, learning their choice of cantrip from the Cleric or Druid spell lists.
Additionally, from 5th level Anthroposphinx can cast Speak with Plants once per short rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/11/2024 9:38:30 AM
|
8
|
2
|
1
|
Coming Soon
|
|
|
6/13/2025 3:06:40 AM
|
24
|
2
|
--
|
Coming Soon
|
|
|
2/23/2026 1:23:56 AM
|
27
|
2
|
--
|
Coming Soon
|
Comments