Homebrew Awakened Elemental(Earth) Species Details
Magically crafted Earth Elemental that have been fused with the essence of a sentient magical creature to make a more compliant and intelligent elemental capable of more complex reasoning for a more advanced servant, guard or porter for the powerful mage/god that creates them. There are also the accidental creations when a magical creature gets killed by a Earth elemental in a Wild magic zone creating a Awakened Elemental(earth) with no allegiance, no training and normally many bizarre seemingly random goals, attitudes and alignment.
Personality traits of Awakened Elemental(earth)
Fierce Loyalty(non-wildmagic): Once declared (automatic for the creator) the Awakened Elemental will never intentionally betray the subject of loyalty and they will defend to the best of their capability should defense be necessary. Betrayal by the subject of loyalty causes irreversible phycological harm which can revert the Awakened back into a standard Elemental, become inert rock or the reversal of loyalty into hatred.
Pack mentality: In a group that they have become loyal to their needs become secondary and will do it's best to anticipate needs and will imitate the the groups energy and actions to better meld with the groups dynamics.
Eternal Patience: the length of time it takes to do a task does not matter, the task is what matters no matter how many days, years or decades it takes.
Relentless adversary: If pursuing a target the Awakened Elemental will continue until told to do otherwise, never sleeping, resting or diverting path. Should the quarry escape as soon as the quarry is in a known location again the pursuit will restart even if it is years later.
Self Sculptors: They will chisel their own form to either adorn themselves in designs or adjust protrusions and joint shape to improve their functionality depending on need and desire.
Alignment: Normally Lawful Neutral
Statistic block Traits.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 2 and Dexterity Drops by 2
Age
Awakened Elemental(Earth) only get smoother as they get older, maximum age is unknown.
Size
Awakened Elemental (earth) size is between 9'-10'(600-900lb), rarely there are other sizes but most commonly Large.
Speed
Your base walking speed is 30 feet and base burrowing speed is 30' (Earthglide)
Thunder Vulnerability
The extreme vibrations of thunder are far more damaging to your body than others as it makes fractures throughout your structure.
Stone Traits
Being stone animated by magic means.
- Potions are unusable
- you do not need to breathe
- healing spells do not function on you, their equivalent spells are Mend, Fabricate, Stoneshape, Creation and other spells that repair objects because that is what you are.
- You do not sleep but can enter a low energy state where time passes more quickly for you.
- Spells that are designed to affect objects affect you but ones designed for creatures only do not
- Condition immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
Earth Glide
You can burrow through natural earth and stone, while doing so you do not disturb the material you are moving through.
Siege Built
- The shape and composition of your limbs allows greater force to be applied to structures and objects allowing double damage to be done, like other earth elementals are sought after for sieging castles and breaching reinforced structures.
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, lift or throw
- Your body shape is unique to you and no normal armor will fit, magical armors have to be specifically built to suit your structure as you are too different for them to accommodate.
- Any weapon built to be held by a humanoid hand does not fit in your massive hands and confers disadvantage, unless modified to suit your grasp. long hafted weapons like mauls, maces, great-swords or polearms are capable of being wielded normally.
- you are not built for stealth, your body makes grinding noises every time you move.
Darkvision 60', Tremorsense 60'
- You can sense the slight vibrations of living or moving objects and locate them and determine several characteristics based on this like weight, number of limbs on the touched surface and any other relevant detail that could be determined by vibrations passing through stone.
- You can see all spectrums of light including infra-red that is emitted by warm objects this vision is not able to compensate for other missing light types to determine colors of objects.
- Because you see in all wavelengths of light colors others say will not be the same to you as they lack the expanded light detection capabilities.
Languages
You can speak, read and write Common and Terran, your hands make writing difficult requiring significant effort for anything but basic large writing.
Proficiency Masons tools
Proficient with masons tools
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/22/2026 7:18:22 AM
|
12
|
0
|
1
|
Coming Soon
|
|
|
2/23/2026 3:25:23 AM
|
10
|
0
|
1.1
|
Coming Soon
|
|
|
4/13/2026 5:40:00 AM
|
21
|
0
|
1.15
|
Coming Soon
|
Comments