Homebrew
Dark Seraphim
The first thing you notice is it's sheer dominance of space. it stands tall and perfectly upright, like a judge delivering a final sentence. The air around it looks hot and warped, like reality itself is struggling to exist near him. Flames coil at his feet, yet they don’t burn it—they obey it. it's entire body radiates pressure, the kind that makes it hard to breathe just looking at it.. it's head is crowned with jagged, crown-like spikes that resemble both horns and a shattered halo fused together. it's eyes glow a vicious, molten red, not like normal eyes but like furnaces with no bottom. They shine through the darkness of it's helmet like twin stars of wrath. The helmet itself is layered and plated, shaped almost like a demon’s skull. It has sharp ridges and armored seams, giving the sense that it’s not worn—it grew from him. There’s no visible mouth, which makes it's expression unreadable and terrifying. Above it's head floats a blazing red halo, but it isn’t peaceful or holy. It burns like a ring of judgment, hovering perfectly still as if the universe itself is holding it in place. it has six wings total—three on each side—and they’re massive. The top pair stretches wide and long, like the wings of an ancient god of chaos. The middle pair are thicker and heavier, layered with dark feathers edged in glowing red heat. The bottom pair hang lower and slightly forward, almost like shields ready to wrap around him. Each feather looks edged with embers, as if dipped in lava. They aren’t soft or gentle wings. They look heavy, battle-worn, and powerful—built for domination, not flight. When they spread, they make him look twice his actual size, like a shadow swallowing the battlefield. The first thing you notice is it's sheer dominance of space. it stands tall and perfectly upright, like a judge delivering a final sentence. The air around it looks hot and warped, like reality itself is struggling to exist near him. Flames coil at his feet, yet they don’t burn it—they obey it. it's entire body radiates pressure, the kind that makes it hard to breathe just looking at it.. it's head is crowned with jagged, crown-like spikes that resemble both horns and a shattered halo fused together. it's eyes glow a vicious, molten red, not like normal eyes but like furnaces with no bottom. They shine through the darkness of it's helmet like twin stars of wrath. The helmet itself is layered and plated, shaped almost like a demon’s skull. It has sharp ridges and armored seams, giving the sense that it’s not worn—it grew from him. There’s no visible mouth, which makes it's expression unreadable and terrifying. Above it's head floats a blazing red halo, but it isn’t peaceful or holy. It burns like a ring of judgment, hovering perfectly still as if the universe itself is holding it in place. it has six wings total—three on each side—and they’re massive. The top pair stretches wide and long, like the wings of an ancient god of chaos. The middle pair are thicker and heavier, layered with dark feathers edged in glowing red heat. The bottom pair hang lower and slightly forward, almost like shields ready to wrap around him. Each feather looks edged with embers, as if dipped in lava. They aren’t soft or gentle wings. They look heavy, battle-worn, and powerful—built for domination, not flight. When they spread, they make him look twice his actual size, like a shadow swallowing the battlefield.
Dark Seraphim Traits
Born from the echo of fallen divinity and forged in the silence between judgment and destruction, the Dark Seraphim are not merely celestial beings—they are living verdicts. Where angels bring light and demons bring chaos, a Dark Seraphim brings finality. Their existence bends reality, their presence crushes courage, and their gaze alone feels like a sentence already passed. A Dark Seraphim is what happens when divine power stops asking for permission. Legends say they were never meant to exist. They are anomalies in creation, formed when overwhelming will, divine authority, and unbreakable wrath fuse into one being. Their six wings are not symbols of grace but of dominion. Their halos do not bless—they judge. Their flames do not burn—they obey. To stand before one is to understand a simple truth: You are no longer in a battle. You are in a verdict.
Wings of Judgment
You have six celestial wings.
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You gain a flying speed of 45 ft.
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You cannot fly while wearing heavy armor unless your Strength is 16 or higher.
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At level 6, your flying speed increases to 50 ft.
Aura of Dread
Your presence unnerves enemies.
As a bonus action, creatures of your choice within 15 ft must make a Wisdom saving throw (DC = 8 + proficiency + Charisma mod) or become frightened until the end of your next turn.
Burning Halo
You gain:
Eyes of True Judgment
You gain:
Chains of Dominion
Spectral chains answer your will.
Once per long rest, you can cast Hold Person without components.
At level 5, you can instead cast Hold Monster.
Harbinger of Finality
Once per long rest, when you would drop to 0 HP, you instead drop to 1 HP and unleash a shockwave:
All enemies within 20 ft take radiant + necrotic damage equal to twice your level.
Divine Rank
NPCs instinctively recognize you as something ancient and powerful. Weaker creatures may refuse to fight you entirely.
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