Homebrew Fallen God Species Details

For the briefest of moments, I saw her wreathed in an aura of pure power, her eyes blazing with the fury of the gods. The cold ran down my spine in an instant, an invisible force pushed against everything around her. In an instant I realized why our prayers were not being answered. She was one of us.

Forced to walk this mortal plane, Fallen Gods are placed in the position of their followers, to live as they do, and experience life as those they look down upon from the heavens.

Fall From Grace

Fallen Gods have had their godly power removed from them and forced into a mortal body. Some may lose their divinity from a more powerful god, a lack of devotion from their followers, or ancient rituals meant to usurp them. However, some of their dormant power remains sealed inside them. 

Hidden Wanderers

While Gods are mortal, they typically prefer to keep a low profile. A creature scorned by the acts of the gods will inevitably want to strike back against those who may have failed to grant favor with them.

When traveling, the fallen prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at those who would do them harm. The secrecy they desire is never worth their immortal life. 

Fallen God Guide

 

A Fallen God inherently has links to those of celestial realm. It is not uncommon for a Fallen God to hide amongst the midst of the followers of other deities. Some may do this with Gods friendly to themselves when they were immortal, as a means to stay close with them and converse during prayer, potentially using them as a stepping stone to power to ease their re-ascension. Others infiltrate cloisters and sanctuaries of rival gods as a means to depose and ruin them, hiding their motives so the knife hurts more going in so to speak. And some may not pray to another god whatsoever, what kind of God would belittle themselves to such an action?

Conflicted Souls

A Fallen God has the opportunity to evolve while mortal. Gods rarely change, but people do. Some Fallen Gods may take this as an opportune time to try to change who they are, wanting to become a God of another sect of the world, or of another part of life. That can be a dangerous and perilous journey, possibly choosing to re-ascend as the God they once were, choosing they wish to be who and what they have been all along. 

All Fallen Gods typically have one thing in common. The drive to become divine once more. Many of them willing to do whatever it takes to reach this goal. 

 

Fallen God Names

Fallen Gods often keep their names, some however, tend to change their name to that of their species, hiding their true name until they can re-ascend.

 

Fallen God Traits

Your fallen-god character has the following racial traits.

Ability Score Increase

Choose an ability score to increase by 2, and another ability score to increase by 1

Age

Fallen Gods do not age as other species do. Gods often manifest as fully grown adults and they remain that age for eternity, unless they choose to change their form. While mortal, you do not age and cannot die of old age.

Size

Fallen Gods have the same size as most humanoids. Your size is medium.

Speed

Your base walking speed is 30 feet.

Eyes of the Gods

Blessed with a celestial soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Once you reach level 10, you can see it darkness, both magical and non-magical up to 30 feet in addition to your darkvision. Within this 30 feet, you do not see in shades of gray, but as if it were bright light. 

Celestial History

You have advantage on religion checks and you may use your wisdom modifier instead of your intelligence modifier for the rolls. 

You also have advantage on history checks to recall information about gods and their followers. 

Fractured Divinity

Choose one of the following

Divine Favor 

You can cast the Guidance spell at will, and gain the ability to cast bless at 1st level once per long rest without requiring a spell slot on creatures other than yourself. 
When you cast a spell using this ability, the targets gain resistance to radiant damage for the duration. 

Divine Scorn

You can cast Mind Sliver at will, and gain the ability to cast bane at 1st level once per long rest without a spell slot.

When you cast a spell using this ability, the target loses resistance to radiant damage or gains vulnerability to radiant damage if the target was not resistant or immune to radiant damage until the spell effect wears off.

 

Invocation of Divine Power

At your DM’s discretion, if you have heroic inspiration (consumed on activation) and no more than 2 levels of exhaustion, you can partially convert to your divine form

You gain a fly speed, swim speed, burrowing speed of 60 feet

For the next 10 minutes you glow with celestial light, bright light for 30 feet and dim light for another 30 feet, canceling out magical darkness not put in place by other gods. In addition you gain +10 to all your ability scores and have advantage on all ability checks for the duration. At the end of this transformation you gain 3 levels of exhaustion, which can only be removed by resting, while exhausted this way your maximum hit points is reduced by 10 for each level of exhaustion. Once this feature is used you cannot use it again for at least 7 days

Languages

You can speak, read, and write Common and Celestial.

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