Homebrew Ashborne Aasimar Species Details
Ashborne Aasimar are descendants of celestial beings whose divine spark was fractured by exposure to forces beyond mortal comprehension. Their light burns hotter, harsher, and often unpredictable. Many are haunted by whispers, visions, and prophetic dreams, and their presence alone can cause unease in both mortals and fiends. They are survivors of devastation, carrying both radiant power and a burden of darkness
Species Option: Radiant Wings
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Name: Radiant Wings
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Snippet: Grow celestial wings to fly for a short duration.
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Description: You can manifest radiant, feathered wings for 1 minute as a bonus action. While active, you gain a flying speed equal to your walking speed. You can use this feature once per long rest. The wings glow faintly with golden light, and faint cracks of radiant energy trace across your arms and back.
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Display Order: 1
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Hide in Builder: No
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Hide in Sheet: No
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Hide on Details Page: No
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Is Called Out?: Yes
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Feature Type: Additional (it’s optional, not automatically granted)
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Species Traits to Replace: None
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Character Levels Where Options Known: 3
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Required Character Level: 3
Optional Additional Species Option: Guardian Pulse
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Name: Guardian Pulse
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Snippet: Protect allies with a burst of radiant energy.
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Description: Once per long rest, when an ally within 30 ft drops to 0 HP, you can use your reaction to surge radiant energy through your body and any weapon you wield. The ally is stabilized and regains HP equal to your Paladin level + Charisma modifier. While active, faint cracks of radiant energy glow across your skin.
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Display Order: 2
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Hide in Builder: No
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Hide in Sheet: No
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Hide on Details Page: No
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Is Called Out?: Yes
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Feature Type: Additional
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Species Traits to Replace: None
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Character Levels Where Options Known: 3
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Required Character Level: 3
Ashborne Aasimar Traits
Ashborne Aasimar gain natural celestial abilities that reflect both their radiant heritage and the fractured power within. They are perceptive, resilient, and can manifest bursts of divine fire that harm enemies and protect allies.Darkvision
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Fractured Halo
You know the Thaumaturgy cantrip. Charisma is your spellcasting ability for it. At 3rd level, you can cast Wrathful Smite once per long rest. At 5th level, you can cast See Invisibility once per long rest.
Radiant Consumption
Starting at 3rd level, as an action, you can activate your fractured celestial energy for 1 minute. Bright light shines in a 10-foot radius, dim light for an additional 10 feet. At the end of each of your turns, you deal radiant damage equal to your proficiency bonus to one creature within 10 ft. Once per turn, when you deal damage to a target, you can deal extra radiant damage equal to your proficiency bonus. You can use this feature once per long rest. Faint cracks of glowing energy appear across your skin while active.
Eyes of the Ashen Veil
You have advantage on saving throws against being frightened. Additionally, when a creature attempts to magically read your thoughts or determine your alignment, you are aware of the attempt.
Lingering Presence
You gain proficiency in either Intimidation or Insight (your choice). Commoners instinctively recognize the power and trauma you carry, granting subtle social advantages.
Languages
You can speak, read, and write Common, Celestial, and one additional language of your choice. Deep Speech is recommended for Ashborne touched by unknowable forces.
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