Homebrew Baelnorn Elf Species Details

Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever.

No longer able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, duty led many of them to travel other planes of existence, including worlds in the Material Plane.

Baelnorn Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.

An environment subtly transforms elves after they inhabit it for a millennium or more, Baelnorn Elves have a understanding of magic similar to their Highborn Cousins. Whilst being touched by beings from the Upper Plains.

 


Baelnorn Elf Traits

Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet

As an Elf, you have these special traits.

Darkvision

A life spent in shadow has made you grow accustomed to the gloom. You can see in Dim Light within 60 feet of you as if it were Bright Light, and in Darkness within 60 feet of you as if it were Dim Light. You can’t discern color in Darkness, only shades of gray.

Magical Fortification

The more that magic threatens you, the more your resilience to it increases. Choose an ability score: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. You have Advantage on saving throws using that ability score against spells and other magical effects.

Magical Savvy

Whether through intensive study or the innate touch of magic in your blood, you have the ability to invoke magical spells. You learn one cantrip of your choice from any spell list, which you choose either Intelligence, Wisdom, or Charisma as your spellcasting ability for the spell (choose the ability when you select the spell).

Focused Mind

Your strength of will protects you from magic that would corrupt your mind. You have Advantage on saving throws against being Charmed.

Magical Insight

Magic is power in the right hands, and those hands are yours. You have proficiency in the Arcana skill.

Meditative Rest

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Touch of Life

Effects that corrupt the essence of other living creatures are of little concern to you. You have Resistance to Necrotic damage.

Artisanal Focus

You revere the crafting skill of ancestors long dead. Choose an Artisan’s Tool. You have proficiency with that tool.

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