Homebrew Fallen Aasimar/Fey Hybrid Species Details

Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.

They resemble their parents and are long-lived. Their heritage is obvious. The Aasimar Celestial Features table has examples you can choose or use as inspiration to create your own.

Aasimar Celestial Features

d6 Celestial Feature
1 A dusting of metallic, white, or charcoal freckles
2 Metallic, luminous, or dark eyes
3 Starkly colored hair
4 An unusual hue tinting your shadow
5 A ghostly halo crowning your head
6 Rainbows gleaming on your skin

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. 

Languages

Your character can speak, read, and write Common, Celestial, and Sylvan. 

Creature Type

Celestial Fey

Life Span

Immortal in the heavens and when having visited a celestial temple regularly. Long lived otherwise.

Height and Weight

Medium (about 4–7 feet tall)

Fey are charismatic beings and they cannot lie, but do not let that that fool you, as they still can decieve you.

Ability Score Increase

Charisma score increases by 2 and Proficiency in Deception.

Age

Feys are ageless, but not immortal.

When one of the fey dies, they call it "seeking the Land of Promise." They say it is the place that the Folk came from and to which they will eventually return. Even though the Folk doesn't die from age, they can grow weary with it.

Alignment

For feys, the alignment is between Seelie and Unseelie Courts.

Beauty

Feys are beautiful as blades forged in some divine fire.

This gives you proficiency in one of the following skills of your choice: Intimidation, Persuasion, Deception.

Dark Vision

Faeries are twilight creatures. They wake up when the shadows grow long, and go to sleep before the sun rises. Accustomed to the twilight, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have an advantage on saving throws against being Charmed, and magic can’t put you to sleep.

Fey Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.
As a fey, you also have the ability to cast Faerie Fire and you can Dominate Person once per long rest without expending a spell slot.

Heightened Senses

You are proficient in the Perception skill.

Primal Mark

Your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing or slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

 

 

Fallen Aasimar/Fey Hybrid Traits

As an aasimar fey, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Healing Hands

As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.

Light Bearer

You know the light cantrip. Charisma is your spellcasting ability for it.

Celestial Revelation

When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Lingering Radiance

Lingering Radiance: You shed dim, shadow-tinted starlight in a 5-ft radius when you are:

  • Bloodied
  • Casting necrotic spells.
  • Using Racial Abilities.
  • Emotionally overwhelmed.

This dim light overwhelms all sources of light and darkness, both mundane and magical. 

Fey Skills

Your Charisma score increases by 2 and you gain proficiency in Deception. You cannot lie.

Faerie Ancestry

You can cast Faerie Fire and Dominate Person once per long rest without using a spell slot.

Heightened Senses

You have Proficiency in Perception.

Fey Training

You have Proficiency with the Longbow, Longsword, and Shortsword.

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