Homebrew Firenewt Species Details
From Forgotten Realms: Firenewts, also sometimes known as salamen, were reptilian humanoids native to volcanic regions, who evolved from Lizardfolk and gained the ability to breathe fire. Firenewts are found in regions that are incredibly hot, inhabiting hot springs and other volcanic areas. These creatures rely on heat and hot water to survive. They are usually devoted to Imix, who is their god that compels them to seek conflict. Firenewts were about the size of a slim human. They appeared like Lizardfolk with simpler faces and larger, inky-black or deep crimson eyes. Their speckled, smooth-scaled skin appeared eel-like and was colored dark reddish brown at their spines and faded to nearly white on their front sides. Their young were lighter in color, but darkened progressively as they matured. They had long feet, giving them the appearance of "reversed knees", which gave them an advantage while running or leaping. Firenewts were known for being extreme sadists, with an extreme penchant for treachery, as well as cruel marauders. They delighted in torturing virtually every creature, especially sentient ones.
Firenewt Traits
As a firenewt, you have the following species traits.Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Creature Type
You are considered a Humanoid.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet.
Amphibious
You can breathe air and water.
Heat Reliance
Firenewts are reliant on heat to survive, in particular hot water. Each day, a firenewt must spend at least 1 hour submerged in hot water, or in a hot environment, otherwise they gain disadvantage on all weapon attack rolls and ability checks until they next do so.
Fire Immunity
You are immune to fire damage.
Spit Fire
You can spit fire at a creature you can see within 10 feet of you as an action. The creature must make a DC 14 Dexterity saving throw, taking 2d8 fire damage on a failed save, or half as much on a successful one.
Languages
Your character can speak, read, and write Common, Draconic, and Ignan.
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