Homebrew Lost Soul Species Details
" victim wakes " wha..augh my head, huh? AHH!!, WHERE AM I!?!" the victim asks where we are at, I intend to hesitate and get the Executioner to interrogate the victim with force, thrown at the wall the victim sees horrible symbols and a picture but tossed into our desk I say to the victim with my journal { well your here to talk, not get all feisty with us, NOW COMPLY!! } as he speaks briefly about where the cults are and where the "ran-sackers" are, says exactly where they are, where their location is at, and the environment around the cults locations I vaguely say { your free to go, your services are no longer need } " THANK, THANK YOU!! " but he was tricked, as he ran away I told the Executioner to kill him. Then, the Unthinkable happens, uses mystic movement to find the tracks and I anger him bout his daughter that was when he took his axe and lunged and broken the roof to pieces and killed the victim, that I rarely cared for " - Read by a royal soldier of Brimspire of the Journals of Docter Gonthilltin ( Docter Gonthilltin )
Those who have come back from a faithless death stage by a traitor of the planes are stuck not in the 9 hells and not in the positive planes, rather in the material plane in a purgatory state unable to die correctly, but still able to see and travel to the other planes without trouble [ no spells, only mystic movement ] but can't die correctly. Only a demon and a angel of two separate planes can help lift the curse and help them find rest, if chosen a angel to lift the curse or torment, if chosen a demon to lift the curse. The reason of rage is rather a debate among all of the living in all cities of Heminium, perhaps a lost loved one?, perhaps an injustice that happen to them out of nowhere?, perhaps a natural cause that happened suddenly?, or perhaps suicide? you decide how and why of the rage and justify the motives, behind being alive in a purgatory state. And due to their hunger being so never-ending or once a day like a human, they've adapted to immunity to human like limitations and physical limitations except magical limitations. Some can choose any alignment or can be unaligned if they want, or to be vague you can choose any alignment of your choice or for story choose an alignment of your liking to flesh out a Lost Soul. Mostly, when found in Heminium out of any plane they've come across, they can be seen praying and worship to any deity they knew in life as it is in death, in secluded places like forest, mountains, and caves. Those are the only factors surviving in the harsh places of Heminium and beyond the Planet itself. Alas, also they are seen crying, moaning, screaming, and full on depression in Heminiums biomes growning tried of the curse of not being dead and not seeing their own loved ones back in the Heminium; mostly, some want to be alive and be able to say goodbye to their loved ones or some enjoy the curse and don't look back.
Lost Soul Traits
But some are cunning, dangerous, unpredictable, unstable or all of the above of their chosen alignment or unalignment they had once knew in life. but for predatory sense helps them know in mystic movement to know where their scent is taking them to find their missing target. Their human like appearance gives an impression of being alive but dead if angered in a frenzied like rage that also reveals their true self of undead but alive looking like a grey skinned human. Names were a thing until someone you knew and yourself died along with your name, for purpose is the only thing you will ever try to achieve like names, religion, goals, desires, adventures, memories, relationships, family, emotion, jobs, hobbies, and love for that is the only thing that you want back or stay in a purgatory curse and drive yourself to the brink of insanity never knowing what you where and becoming the monster you once where in life.Ability score increase
Wisdom +2, for advantage on insight of your escaped targets [ in level 2 ]. this also adds to your racial modifier as well [ level 1 ]
Strength +1, for advantage on lunge attack [ in level 2 ] of your chosen designated targets. this also adds to your racial modifier as well [ level 1 ]
Dexterity +1, for advantage on mystic movement [ in level 2 ] , when received a turn of your chance on getting a critical, when successful. this also adds to your racial modifier as well [ level 1 ]
Constitution +3, for advantage on predatory hunger and Frenzied Rage, so damaging yourself is not a problem [ in level 2 ]. this also adds to your racial modifier as well [ level 1 ]
Surperior undeathly vision
can see up to 70 feet maximum. Due to their advantage in the dark, they make it easier for themselves to hunt their prey during the night and day, plus they use it while in Mystic Movement to find their prey that have escaped farther than their eyes it'll make it fun or dangerous. That is all I know thus far...
Frenzied Rage
In frenzied rage you lose your sense of reality of friends and foes alike, making you a force to be reckoned with. Also this also helps with proficiency bonus to just +1 { meaning from +2 to +3 }. That is all you'll know. Oh, last thing of short lore or to be vague on it, when in its state of frenzied rage, the Lost Soul cannot distinguish between reality or death for it will kill without remorse or with it.
Mystic Movement
In this state you will be able to find your escaped target that has escaped from combat [ that gains you in this state a +1 to stealth while the escapee can be seen while your in the Unseen ], plus gives you bonus on lunge attack to increase modifier of +1. So, when their hunt and game have escape they'll revert to the old ways of predatory hunger and sense to find the missing prey and follow them to interrogate them using Mystic Intel to their advantage to learn their weakness and strength { meaning this will help your party a lot if they enjoy killing an escaped target }. Till they find their prey, the victim is scared and the mystery can be un-winded once they know it's true [REDACTED].
Mystic Intel
Allows you to jump on to your escaped target and your given the chance to roll for dex. to see if you interrogate the target, if fail the target has escaped and frightened of what he saw and take fall damage of a d8 hit points. If success, the target is again, intimidated of -1 to defense and he tells you everything in his mind and see if he connected to a group of cults or a group of bandits, thugs, murderers, whatever you name it, duration last for 3 maximum { you can cancel this if you want to end the round with your turn and let others try [ same goes for mystic movement and intel ] }. When the hour is nigh, and fright has come, prepare to answer quickly for you will feast its delight with knowledge of groups like bandits and thugs.
Names of the Lost
The names can be tricky, but the fancy names they stick with are rather odd one. Straaannnnnggggggggggggeeee. hmmm.
Lost Soul names: Thea, Bront, Szlagoth, Draki, Ogrsdin, Anuah, Duth, Taathstridamadur, Geemagaatin, Karthamagongina, Rggatimathe, and Buuta.
Lunge Attack
Increases range from 50 to 60 from a d10. If success, then the speed of flying will be increased from 50 to 60 and have a higher chance of catching up to the target that is escaping from attack [ meaning you have a action to catch the escaping target from combat phase ]. If fail, you will not be able to catch up to the escaping target out of combat phase. Those who are lucky to escape will be driven to the brink of insanity and start thinking of suicide and be killed to themselves. Those who aren't lucky will be killed without remorse or with a good reason too, but still is morally debatable rather to kill or not to kill. Strange indeed, strange indeed, hmm.
Languages of the Lost
If languages, they'd prefer any of all types they encounter and even write their own after a while of strange encounters with all in the Heminium. But was lost due to the war that No race knows about that almost wiped them out from the face of Heminium, including their religion and culture that is wiped from their memories. Now they all sing songs to their new religion is worshipping God [ meaning Christianity, there's a reason for this because when they came into their portal of the Heminium one of the leaders saw a gray "decay" of skin and cruelly planned to order an open fire after the messenger was announcing they wanted to settle near their lands, alas the leader inside the walls [ not the leader of the Lost Souls Caravan ] ordered to open fire bluntly, this caused an argument among the nobles but he ran passed them in a hurry and got to the walled magic cannon and brutally shot them with full tenacity killing half of the population but was arrested afterwards for life ].
Predatorial Sense
When target has escaped combat phase or a clue is revealed in the Unseen physical eyes of your party, you can find the target with your party and use Predatorial Hunger too, to find the target to kill or interrogate. Overall, you can find missing footprints in your mystic movements and sense when either a bandit is coming or an approaching animal is coming to the party { P.S. you don't need to sleep due to the curse you have }. But for this to work requires a 1 d4 for the predatorial sense to work and that goes with the Predatorial Hunger as well. If success while your party sleeps, then they are not endanger, If fail, then your party has to wake up and fight.
Predatorial Hunger
When activating the ability, your hit points { if level 1 } will be either 5 or 7 depending on your constitution. { If level 2 } either 10 or 6 hit points but depends on your constitution. After activation your damage modifier will be increased by +1 [ meaning your strength modifier ], but gives advantage on dexterity as well to catch the approaching target in the middle of night. That is all you will know thus far.
Maledicite terræ Purgatorii ( Purgatory curse )
Due to the curse, you are cursed to not sleep, not be killed by physical limitations [ meaning old age and injuries to slipping ], and not to be killed by a simple shot by an arrow and not by a simple stab. But still can die from high falling and other severities like a boulder falling on your head for example. Alas if you die you wake up on the same day reliving the day you died on [ meaning you have to finish what God told you to do or others to finish your job with the living ]. That is the way of Purgatory Curse, to wander and not be killed till you have finished a contract or mission till it is done. { I wish I knew how to add different tabs like a new title tab, when making this race }.
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