Homebrew Mothfolk Species Details
Mothfolk Traits
Mothfolk with limited flying, Fey magic, Moth perception and Extra Arms
Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age
Age. You tend to mature at the same rate as humans, but have a lifespan of approximately 50 years, in very rare cases making it to 75 years old.
Alignment
Alignment. Mothfolk are often fairly whimsical. Ambitions or conviction of belief is not usual for them. They tend to put more merit into keeping an open mind and being empathetic in the moment over a long term goal.Mothfolk will often be between Neutral or Chaotic Good. If one is religious, they tend to worship deities representing astral bodies such as the Sun or Moon.
Size
Size. Mothfolk vary quite a bit in size, being anywhere between 5'5" to 6'5". Different sub-subraces of Mothfolk tend to have an average height among them. You are considered medium.
Speed
Speed. You have a base walking speed of 30 feet. You have a base flying speed of 15 feet. You can fly for a maximum of 1 hour or until you land after flight. Once you land you cannot fly again until you take a short or long rest.
Darkvision
Darkvision. Thanks to your insectoid & fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Moth Magic
Moth Magic. Your fey ancestry gives you inherent magic that plays to your moth nature. You know the Dancing Lightscantrip. You can also cast either the Guiding Bolt or Faerie Fire spell once per long rest. Wisdom is your spellcasting ability for these spells.
Moth Antennae
Moth Antennae. You have proficiency in the Wisdom (Perception) skill.
Distracted Eyes
Distracted Eyes. You have advantage on Perception checks to notice any form of light that stands out in the expanse of the dark.
Extra Arms
Extra Arms. Mothfolk have four arms, and each of them can hold an object as normal. You don't benefit from a shield if you're holding a weapon with the two-handed property or more than one weapon. You can interact with a second object or feature of the environment for free during your turn.
Languages
Languages. You can speak, read & write in Common & Sylvan.
Selene
Selene mothfolk are by far the most reclusive and mysterious, to the point where in some places they are merely considered the stuff of myth and legend. The greatest philosophers and seers of the mothfolk are found among them, and they carry a deep reverence for nature. Graceful and beautiful creatures, these mothfolk have semi-transluscent wings hued in green, blue, pink, or yellow, and their exoskeletons are covered by a thick coat of soft white fur.
Ability Score Increase
Your Intelligence score increases by 1.
Close to Nature
Pick one cantrip of your choice from the druid spell list. Intelligence is your spellcasting ability for it.
Soothing Appearance
You have advantage on Animal Handling checks to calm hostile or agitated animals.
Epitome of Grace
Your broad wingspan means that you are always under the effects of a feather fall spell.
Sol
Sol mothfolk are the hardiest, most warrior-like breed of moth. With their thick earthen carapaces and slender brown, grey, black, white, or tan wings, they blend into the rocky deserts and mountains of their origin. Sols are excellent hunters, trackers, and fighters, with a powerful, armor-like exoskeleton.
Ability Score Increase
Your Strength score increases by 1.
Hardened Carapace
You have a +1 to you're AC.
A Warrior's Upbringing
You have proficiency with the spear, trident and war pick, as well as one simple or martial weapon of your choice.
Ceres
Diplomatic, professional, and never at a loss for words, the Ceres moths are by far the most accepted by general society. Many Ceres are nobles, diplomats, or negotiators. As a people, they have managed to throw off most of the common misconceptions and elements of the uncanny surrounding mothfolk culture - a large part of this simply due to the fact that most of them simply don't speak Sylvan nor engage in more "mothly" behaviors when around the more "common" folk. The fact that their multicolored wings tend to be emblazoned with beautiful, intricate patterns helps in this as well.
Ability Score Increase
Your Charisma score increases by 1.
Extra Languages
You can speak, read, and write two extra languages of your choice.
High Class
You can double your proficiency bonus for Charisma checks when speaking with noble or high-class creatures.
Well-Mannered
Whenever you make an ability check with a Charisma-based skill you are proficient in, you can treat a d20 roll of 4 or lower as a 5.
Mothfolk Traits
Mothfolk are a fey-touched race of humanoids with different unique aspects resembling humanoid and human-like features, with a true and apparent component of moth characteristics.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Darkvision
Thanks to your insectoid & fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Moth Magic
Your fey ancestry gives you inherent magic that plays to your moth nature. You know the Dancing Lights cantrip. You can also cast either the Guiding Bolt or Faerie Fire spell once per long rest. Wisdom is your spellcasting ability for these spells.
Moth Antennae
You have proficiency in the Wisdom (Perception) skill.
Distracted Eyes
You have advantage on Perception checks to notice any form of light that stands out in the expanse of the dark.
Extra Arms
Mothfolk have four arms, and each of them can hold an object as normal. You don't benefit from a shield if you're holding a weapon with the two-handed property or more than one weapon. You can interact with a second object or feature of the environment for free during your turn.