Homebrew Blemmigan Species Details
Blemmigans are sentient mushroom like creatures. They are typically hues of purple in color, with a large cap containing their brains over their stalks. Their face is just under the gills under the cap, and there is no specification of a head apart from the body. Their body is a continuous stalk. Their eyes are typically not visible, and they have notable fangs protruding from a wide mouth. Some say the fangs are actually parts of a beak. Instead of arms, they have tendrils that come from their cap underside. Two of these are particularly strong, which are their so-called "arms." At the base of their stalk body, they have six small nubs that allow them to scurry around.
Height: 3' +/- 1d12"
Weight: 80 lb x 1d4 lb
Blemmigan Traits
blemmiganAbility Score Increase
Your Wisdom score increases by 2 and your Charisma score increases by 1.
Age
Blemmigans live fairly long for a mushroom, up to about 75 years or so.
Alignment
They love to travel and do their own thing, making them fairly neutral.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fangs
Your sharp fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fungoid
Your creature type is plant instead of humanoid. You can attempt to Hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, when you take fire damage, you are frightened until the end of your next turn.
Languages
You can speak, read, and write Common, albeit very broken.
Tentacles
Your smaller tentacles, while they are not as strong as your arms, still help you with other tasks, from picking up trinkets to ensnaring enemies. You have four smaller tentacles in addition to your two main arms. These tentacles can each carry or pull a weight of up to 10 pounds and have a reach of 5 feet. They are prehensile enough to perform tasks like opening doors or overturning jars. Additionally, they grant you advantage in checks to grapple other Small or smaller creatures.
Well-Traveled
You have seen and learned a lot of exotic things from your travels. You can choose one of the following options and your DM will pick the proficiencies:
• You are proficient in two skills.
• You are proficient in a tool, a language, and an instrument.
• You are proficient in one exotic weapon.
Previous Versions
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3/5/2026 7:24:59 PM
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3/5/2026 7:28:12 PM
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1
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1.5
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Coming Soon
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