Homebrew Gorgonites Species Details

The serpentine features and eyes that gleam with supernatural power are telltale signs of the gorgonite’s (GOR-guh-nite) origin. Their home world teems with venomous fauna and toxic flora of all kinds and sizes, and the gorgonites’ connection to its world soul protects them from the worst toxins and prepares them to face numerous dangers.

Gorgonites have a skin of soft scales that range from vivid pigments to earthy shades. Instead of hair atop their heads, tendrils reminiscent of snake tails drape like curtains or curl into knots.

Gorgonites Traits

As a Gorgonite, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Gorgon's Gaze

As a Bonus Action, you can fix your gaze on a creature you can see within 30 feet of yourself. The target is subjected to the effects of one of the options below, determined when you select this species. The save DC is 8 plus your Proficiency Bonus and your Intelligence, Wisdom, or Charisma modifier (choose the ability when you select this species).

You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

  • Beam. Eroding rays fire from your eyes. The target must make a Dexterity saving throw, taking 1d6 Necrotic damage on a failed save or half as much damage on a successful one. This damage increases by 1d6 when you reach character levels 5 (2d6), 11 (3d6), and 17 (4d6).
  • Hypnotic. Your eyes become captivating pools. The target must succeed on a Wisdom saving throw or have the Charmed condition for 1 minute. If you or your allies damage the target or force it to make a saving throw, the condition ends on it, and it is immune to your gaze for 24 hours.
  • Petrifying. Your eyes flare with dull color. The target must succeed on a Constitution saving throw or have the Restrained condition for 1 minute from partially turning to stone. A creature with Immunity to the Petrified condition succeeds automatically. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.

Keen Sense's

You have proficiency in the Insight, Perception, or Survival skill.

Toxin Resistant

You have Resistance to Poison damage, and you have Advantage on saving throws to avoid or end the Poisoned condition.

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