Homebrew Azeroth Goblin Species Details

The goblins are small green humanoids renowed for their intellect, greed, and mercantilism. Long ago, the titan keeper Mimiron experimented on a race of beings with the mineral Kaja'mite, granting them vast intelligence. Their love of money, explosives, and technology makes them a very dangerous race, both to their enemies and themselves. Most goblins have a neutral standpoint, preferring to sell their contraptions, knowledge and services to other races for the right price. A number of trade princes rule over the various goblin holdings around the world. In turn, each controls rings of trade, mining, deforestation, slave rings, and poaching. Trade Prince Monte Gazlowe is the leader of the Bilgewater Cartel of goblins who are part of the Horde.

Azeroth Goblin Traits

Goblin

Darkvision

You have Darkvision with a range of 60 feet

Best Deals Anywhere

Whenever you make a Charisma (Persuasion) check related to haggling (sell,trade,etc), you are considered proficient in the Persuasion skill and add double your proficency bonus to the check, instead of your normal proficiency bonus.

Goblin Engineering

You have proficiency with Tinker's tools.

Using those tools, you can spend 1 hour and 25gp woth of materials to construct a Tiny device (AC 5, 1HP). The devices ceases to function after 24 hours (unless you spend 1 hour maintaining it.  This can be done as part of Short or Long rests) or after it has been activated, at which point the device breaks. You can reclaim 5gp woth of materials used to create it. You can only make one device at a time.

When you create this device, choose one of the following spells: Burning Hand, Catapult, Earth Tremor, Feather Fall, Grease, Jump and Thunderwave. A creature can use the Utilize action to activate the device and produce the effects of the chosen spell. Each device uses your Intelligence as its spellcasting ability.