Homebrew Beastfolk (Skunkfolk) Species Details

Creature Type

You are a Humanoid.


Size

Small or Medium.


Speed

Your walking speed is 30 feet.


 

Beastfolk (Skunkfolk) Traits

Skunkfolk -Echoes of a Former Life -Grub Hunter -Pungent Presence -Natural Claws -Defensive Musk -Musk Adaptation

Echoes of a Former Life

.

Fragments of past lives sometimes surface within your mind.

You gain proficiency in one skill or tool of your choice.

Grub Hunter

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Your species evolved to dig up insects and nests hidden beneath the ground.

• You gain proficiency in Survival.
• You have advantage on checks made to forage for food or locate burrows, nests, or insects.
• You have advantage on saving throws against poison caused by insects or vermin.

Pungent Presence

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Your species produces a strong natural musk that many creatures instinctively recognize as a warning.

Creatures within 10 feet that can smell you are aware of your presence even if they cannot see you.

Additionally:

• You have advantage on Charisma (Intimidation) checks against creatures that can smell you.

At the DM’s discretion, you may have disadvantage on Charisma (Persuasion) checks when dealing with creatures particularly sensitive to smells or refined etiquette.

Creatures that lack a sense of smell ignore this trait.

Defensive Musk

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You can unleash your species’ infamous defensive spray.

As a bonus action, you release a blast of foul musk in a 15-foot cone.

Creatures in the cone must make a Constitution saving throw.

Save DC = 8 + your Constitution modifier + your Proficiency Bonus

On a failed save:

  • The creature is Poisoned until the end of your next turn

  • The creature is Blinded until the start of its next turn

On a successful save:

  • The creature is Poisoned until the start of its next turn

Creatures that fail the save also reek of musk for 1 hour, giving them disadvantage on Dexterity (Stealth) checks and the Disadvantage conditions of Pungent Presence for Charisma (Persuasion) checks during that time.  

You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Musk Adaptation

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Your species is adapted to powerful odors and chemical defenses.

• You are immune to the effects of your own Defensive Musk.
• You have advantage on saving throws against poison effects created by inhaled gases, fumes, or clouds, such as Stinking Cloud or Cloudkill.

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