Homebrew Demon child Species Details
They tend to be very rebellious but also prone to their emotions, they can get very worked up about very specific topics. They are a magical species which are able to resits any poison and are able to regenerate after a short rest and able to regrow limbs. This species is fire resistant and can swim in lava. One key ability being to be able to take over any human's body for 10 in-game minutes
Demon child Traits
Very pale skin, typically black roots that once are grown out change color, claw like fingers, slightly above average height of a young human, 2 heartsYokai Resilience
Upon getting inflicted with either the poisoned or charmed condition, Yokai Resilience is able to give the player an advantage roll one D20 if they choose to use a saving throw against said condition. The higher dice is chosen and the Dungeon Master decides whether it is enough to resist the effect.
Natural Weapons
Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strike—a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.
Whenever you use your Natural Weapons, choose one of the following options for its effect.
Damage. You make an attack roll against the target. Your bonus to the roll equals your Strength modifier plus your Proficiency Bonus. On a hit, the target takes Bludgeoning damage equal to 1 plus your Strength modifier.
Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.
Shove. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.
Regeneration
You have resistance to fire damage.
Indwell
Able to take over a human's body for 10 minutes, in response Human must roll 1D12 in order to resist indwelling. in order to indwell again player must have a long rest.
Hellish Resistance
able to swim in lava / fire {less damage dealt by fire enemies if rolled good on 1D20}
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