Homebrew Dustkin Species Details
Dustkin are the creation of Wood Elven mystics through dealing with elementals from the plane of Earth. They are meant for specific tasks; assassination being the most common.
Dustkin Traits
Your dustkin character has some qualities in common with elves and genasi.Ability Score Increase
Your Wisdom score increases by 2, while your Dexterity increases by 1.
Age
Dustkin are considered adult the moment they are formed and then take, or are given, their adult name. Dustkin share the understanding of elves on how adulthood goes beyond physical growth and encompasses worldly experience. They can live to be 750 years old before their dust returns to the soil.
Alignment
Although dustkin share the chaotic bent of their elven heritage, they are lawful to the extent that they must serve their predetermined function; although there are those who break the mold provided for them. They value both personal freedom and expression, only revering their original creators. They chafe at rules, especially when it interferes with their goals, and resent others’ demands, therefore proving unpredictable sometimes.
Size
Dustkin are about the same size as their elven creators, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, for everything appears as if it were through a sepia filter.
Languages
You can speak, read, and write Common, Elvish, and Primordial.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Dustkin, like Elves, don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Dust Form
You gain the ability to cast Dust Form.
Become Earth
You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
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