Homebrew Gargai Species Details

 The Gargari are not a natural race in the traditional sense. They are the descendants of adventurers, travelers, and heroes who were turned to stone long ago.

Throughout history, countless individuals met their fate at the hands of creatures capable of petrification, such as the dreaded Medusa. Warriors, explorers, and wandering adventurers were frozen in place, their bodies transformed into lifeless statues. These petrified figures were often abandoned in forgotten ruins, deep caverns, cursed forests, or ancient battlefields.

Most were believed to be lost forever.

Yet petrification magic is not always eternal.

Over the course of centuries, the magic that bound some of these statues began to weaken. Rather than returning to flesh, the petrified victims awakened in a new form. Their bodies remained stone, but life returned within them.

Cracks formed as their joints moved for the first time in ages. Stone limbs that had stood motionless for centuries slowly came to life.

These awakened beings became known as the Gargari.

Their bodies are no longer flesh but living stone, infused with the lingering magic that once imprisoned them. This strange transformation grants them incredible durability and even allows them to return to a fully petrified state at will.

Because they originate from petrified individuals scattered across the world, Gargari rarely share a single culture or homeland. Each one awakens alone, often with only fragments of memories from the life they once lived.

Many Gargari become adventurers once more, driven by questions that linger from their previous lives: 

  • Who were they before they were turned to stone?

  • How much time has passed since their petrification?

  • Are there others like them still buried beneath the earth, waiting to awaken?

Across the world, countless statues still stand in forgotten places. With every passing century, the ancient magic that petrified them grows weaker.

And somewhere beneath the soil, more Gargari are beginning to stir.

Gargai Traits

Gargai Traits

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Size

Gargari are similar in height and build to humans, though their bodies are noticeably heavier and denser.

 

Your size is Medium.

 

Speed

Your base walking speed is 30 feet.

Age

Gargari mature at roughly the same rate as humans, reaching adulthood in their late teens. However, their stone bodies do not age in the same way as flesh. Instead of growing old, a Gargari slowly erodes over the centuries. Cracks may form, edges may wear down, and pieces of their stony form may eventually crumble away. As a result, a Gargari’s lifespan varies greatly—some endure for many centuries, while others eventually return to dust as their bodies weather and break apart.

 

Languages

You can speak, read, and write Common and Terran.

Living Statue

Your body carries the resilience of living rock.

 

• You gain immunity against being petrified.

• You gain proficiency in the Athletics skill.

Stone Solid

Your body is unnaturally dense and heavy, making you difficult to move.

You have advantage on ability checks and saving throws made to resist being shoved, knocked prone, or forcibly moved.

But due to how heavy you are you cannot gain a flying speed by any means and you are too heavy to be carried by creatures that are flying.

Complete Petrification

You can transform your body into an indestructible statue.

 

As a bonus action, you turn into solid stone.

 

While in this form:

• You are immune to all damage.

• You gain the Petrified condition, except you remain aware of your surroundings.

• You are incapacitated.

• You cannot move, attack, cast spells, or take actions.

• You are indistinguishable from a stone statue while in this form.

 

You can end this transformation as a bonus action on your turn.

 

Once you use this feature, you cannot use it again until you finish a long rest.

Meteoric Impact

You can weaponize your transformation by turning a fall into a devastating impact.

 

If you activate Complete Petrification while falling at least 10 feet, you slam into the ground like a falling boulder.

 

Creatures within 10 feet of where you land must make a Dexterity saving throw.

Save DC = 8 + your proficiency bonus + your Constitution modifier

A creature takes 2d6 bludgeoning damage for every 10 feet you fell (maximum 20d6).

• Failure: The creature takes full damage and is knocked prone.

• Success: The creature takes half damage and is not knocked prone.

 

You remain petrified and immobile after landing until you end your Petrification.

 

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