Homebrew Aven Species Details
The aven are a race of anthropomorphic birdfolk, possessing feathers, beaks, and wings. The aven are quite diverse, with a wide range of feather colorations and beak shapes, often bearing a striking resemblance to various breeds of birds. Many aven are corvid in appearance, but other breeds include Eagle, Doves, Falcons, Hawks, Hummingbirds, Owls, and Pigeons.
Aven Traits
Creature Type. You are a Humanoid.
Size. You are Small or Medium (choose when you select this race).
Speed. Your walking speed is 30 feet.
Beak. You have a sharp beak that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Flight. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
Powerful Wings. When you take the Attack action on your turn, you can replace one of your attacks with a gust of wind from your wings in a 30-foot line that is 5 feet wide. Each creature in that area must succeed on a Strength saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus) or be pushed 15 feet away from you in a direction following the line. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
As a Dwarf, you have these special traits.Beak
You have a sharp beak that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Powerful Wings.
When you take the Attack action on your turn, you can replace one of your attacks with a gust of wind from your wings in a 30-foot line that is 5 feet wide. Each creature in that area must succeed on a Strength saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus) or be pushed 15 feet away from you in a direction following the line. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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