Homebrew Mogogol Species Details

Mogogols are essentially overgrown frogs that managed to learn to speak, walk upright, and wear clothes. It is immediately apparent to anyone visiting a mogogol village that there really is no standard look for a mogogol, except that they are frog-like. The clan has amazing physical diversity, which has proven an enigma to sages who study the mogogols. A mogogol’s form can be patterned after tree frogs, toads, bullfrogs, and can have just about any sort of coloring, spots, stripes, bumps, or superficial differences that make each individual a little different from the other. Mogogols also differ in size greatly when compared with other races. This is likely due to their ancestral mingling with a plethora of humanoid frog species, some of which that were Small-sized. Mogogols have no prejudice related to height, and treat all members equally. About seven out of every ten mogogols grow to be Medium-sized. Players choose the size of their character at the time of creation. Despite their prolific variety, mogogols do have a few things in common. All mogogols have three fingers and one thumb on each hand. Their clawed, webbed feet enable them to be excellent swimmers. They have extremely muscular legs, which aid in swimming and jumping. Small mogogols can utilize their disproportionately long limbs, finger pads and light weight to climb extremely well.

Mogogol Traits

Mogogols share many traits with the frogs the resemble.

Ability Score Increase

Your Dexterity, Constitution and Charisma scores each increase by 1. Mogogols are extremely sturdy with more than enough charm to compensate for their froggish looks, but are often a little dimwitted.

Amphibious

You can breathe both air and water.

Grasping Tongue

You can use your tongue to grapple targets up to 10 feet away. You do not provoke an attack of opportunity or incur penalties for not having both hands free when starting a grapple in this manner. Normal rules for grappling apply afterwards.

Skilled Jumper

You are proficient in the Acrobatics skill.

Skilled Climber

Mogogols have advantage on Athletics checks made while climbing.

Animal Instinct

You have proficiency in your choice of either the Nature or Survival skill.

Standing Leap

A mogogol's long jump is up to 20 feet and its high jump is up to 15 feet, without a running start

Water Dependency

A mogogol that fails to immerse itself in water for at least one hour during its long rest does not gain any benefits of that long rest, as if going without sleep.

Poisonous Skin

Any creature that grapples you or otherwise comes into direct contact with you must at the end of its turn succeed on a Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each its turns, ending the effect on itself on a success. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A mogogol/grung succeeds on this saving throw automatically. Upon being poisoned creature takes 2d6 poison damage.

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