Homebrew Saurian Species Details

The dinosaur-like saurians (SOR-ee-in) are one of the oldest species in the Stardust Rhapsody without question, though their assertion that they were the first sapient beings is impossible to verify. Saurians are touched by the Harmony and can channel lifegiving energies through that spark. Their home world grows with abundant harmonyte crystals that help them focus and hone that energy.

Across several lineages, saurians comprise a wide range of body types and statures. Each one is reminiscent of broader types of dinosaurs, showing traits of water-dwellers, fliers, great and small carnivores, and hardy herbivores.

Saurian Traits

As a Saurian, you have these special traits.

Ancestral Memory

You have proficiency in the Arcana, History, or Religion skill.

Harmonious Conduit

As a Magic Action, you touch a creature and roll a number of d6s equal to your Proficiency Bonus. The target regains a number of Hit Points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a Long Rest.

Natural Weapon

You have a natural weapon you can use to make Unarmed Strikes. It deals 1d6 damage of a type appropriate to the weapon instead of the normal damage; Bludgeoning for a slam (club tail or headbutt), Piercing for a bite or gore, or Slashing for a claw. Your Saurian Lineage trait determines your natural weapon.

Saurian Lineage

You are part of a lineage that determines some of your physical characteristics and traits. Choose a lineage from the Saurian Lineages table and gain the benefits of that lineage.

  • Deepfin. 
    • Size: Medium (5-7ft) or Small (3-4ft)
    • Natural Weapon: Bite or Slam
    • Trait: You have Resistance to Cold damage and a Swim Speed equal to your Speed, and you can hold your breath for a number of hours equal to your Constitution modifier (minimum of 1).
  • Quickclaw
    • Size: Small (3-4ft)
    • Natural Weapon: Bite or Claw
    • Trait: You have proficiency in the Stealth skill, and while you are Lightly Obscured, you can hide while in an enemy’s line of sight.
  • Rockhide
    • Size: Medium (5-7ft)
    • Natural Weapon: Slam or Gore
    • Trait: You have a +1 bonus to AC; your Hit Point maximum increases by 1, and by 1 again each time you gain a level.
  • Sharptooth
    • Size: Medium
    • Natural Weapon: Bite
    • Trait: You can make a bite attack as a Bonus Action. When you hit a creature with your bite, you can deal extra damage equal to your Proficiency Bonus and regain a number of Hit Points equal to your Constitution modifier plus your Proficiency Bonus. Once you deal extra damage in this way, you can’t do so again until you finish a Short or Long Rest.
  • Skywing
    • Size: Medium or Small
    • Natural Weapon: Claw
    • Trait: You have a Fly Speed equal to your Speed. You can’t fly while wearing Medium or Heavy armor.

 

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