Homebrew Freshwater Spirit Species Details
You are a freshwater spirit. A spirit representing the concept of freshwater and made from it.
Freshwater Spirit Traits
As a freshwater spirit, you gain the following special traits.Poison Immunity
Immune to poison and the poisoned condition.
Creature Type: Elemental (Spirit, Water)
You are a spirit of the element water, representing patience, healing, and cleansing.
You do not need to eat or breathe, but you still need to drink water each day to maintain the water that comprises your body. Additionally you don't need to sleep. You can complete a Long Rest in just 4 hours if you spend those hours in a resting semiconscious state. During this time you can still dream.
Unstable Form
You are an amorphous spirit made of water. You can squeeze between small gaps, but when moving through a gap any equipment that doesn't fit through the gap is left behind. You can also doff armour as part of movement. Additionally, if you hit a creature with an unarmed attack, you can choose to forgo damage to grapple the target instead.
Freeze
If you take cold damage you partially freeze and your movement speed is reduced by half until the end of your next turn.
Purifying Water
As an action, you can run the water of your body over the wound of a creature you touch. That creature heals an amount of d8s equal to your proficiency bonus, plus your charisma modifier. This healing also cures the creature of the poisoned condition, and most Nonmagical diseases (DM's discretion). You can use this ability an amount of times her day equal to your proficiency bonus, regaining all expended uses on a Long Rest.
Spiritual Form
You are a spirit, your body and soul are one and the same. You have advantage on saving throws that would displace your soul, and you are immune to the effects of the magic jar spell. If your soul were removed from your body, may lose your innate ability to do magic and become mortal, you may do so with animaleipis, or you may just die instantly based on the DM's discretion.
Additionally, if you lose a limb, you can choose to expend half your hit dice (rounded up) on a short or long rest to reconstitute it as if by the regenerate spell. After reconstituting a limb in this way you only regain half your hit point maximum when you next complete a long rest.
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