Homebrew Divine Phenomenon (Shikigami Type) Species Details
You are not a humanoid. You are a manifested execution engine. Becomes size large at 11th level. Racial trait, Wheel of law: A spectral wheel floats above you. You can track adaption stacks when affected by damage type, spell, status condition, or unique enemy ability. You gain 1 stack every time hit and at 2 stacks resistance, 4 stacks resistance against that type for 12 hours or till you take any type of rest, and 6 stacks reflects half damage against that type of damage till 12 hours or any type of rest. Divine frame, advantage vs being restrained. Do not need food, water, or air. Resistant to necrotic damage. Adaptive instinct, When reduced below half HP: Immedialty gain 1 adaption stack against last damage source, once per short rest.
Divine Phenomenon (Shikigami Type) Traits
Summoned by summoner one day and killed summoner and wanders around looking for adventureWheel of law
You can track adaption stacks each time you get hit you get one stack when affected by damage type, spell, status condition, or unique enemy ability. At 2 stacks resistance, 4 stacks immunity, 6 stacks reflect half damage. Stacks reset to zero if you haven't taken a stack against damage type after 12 hours or it also resets after any type of rest.
Divine frame
Advantage vs being restrained or paralyzed. Dont need food, water, or air. Resistant to necrotic damage
Adaptive instinct
once per short rest when reduced below half health. Immedialty gain 1 adaption stack against last damage source.
Core resource: Evolution dice
level 1 2d6, level 5 4d8, level 11 6d10, level 17 8d12. Recharge on short rest. may spend on abilities
Armour class
If not wearing armor AC is 10+Con mod+Str mod and at level 11 add proficiency bonus to AC, and at level 17 add +2.
Skill options
Choose 3 amoung these athletics, intimidation, perception, insight, survival, arcana, and religion.
Ability Score improvements
At level 4,6,8,12,14,16,19.
Tough feat
Gain the tough feat from the start
Saving throws
proficient in strength, and constitution. At level 9 gain advantage on saves vs effects you've adapted to. At level 15 once per turn, reroll failed save.
Hit point scaling
level 1, 12 + CON. Each level what CON modifier is + proficiency bonus.
Speed
base speed 35ft, level 11 40ft, and level 20 +10 ft movement.
Extermination blade
melee weapon attack 2d6 + Str Slashing. May expend 1 evolution die to add die to damage and/or change damage type to radiant or force.
Built in class
Phenomenon breaker: hit die d12, primary stats STR and CON. Saving throws STR, CON.
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