Homebrew Divine Phenomenon (Shikigami Type) Species Details

You are not a humanoid. You are a manifested execution engine. Becomes size large at 11th level. Racial trait, Wheel of law: A spectral wheel floats above you. You can track adaption stacks when affected by damage type, spell, status condition, or unique enemy ability. You gain 1 stack every time hit and at 2 stacks resistance, 4 stacks resistance against that type for 12 hours or till you take any type of rest, and 6 stacks reflects half damage against that type of damage till 12 hours or any type of rest. Divine frame, advantage vs being restrained. Do not need food, water, or air. Resistant to necrotic damage. Adaptive instinct, When reduced below half HP: Immedialty gain 1 adaption stack against last damage source, once per short rest.

Divine Phenomenon (Shikigami Type) Traits

Summoned by summoner one day and killed summoner and wanders around looking for adventure

Wheel of law

You can track adaption stacks each time you get hit you get one stack when affected by damage type, spell, status condition, or unique enemy ability. At 2 stacks resistance, 4 stacks immunity, 6 stacks reflect half damage. Stacks reset to zero if you haven't taken a stack against damage type after 12 hours or it also resets after any type of rest.

Divine frame

Advantage vs being restrained or paralyzed. Dont need food, water, or air. Resistant to necrotic damage

Adaptive instinct

once per short rest when reduced below half health. Immedialty gain 1 adaption stack against last damage source.

Core resource: Evolution dice

level 1 2d6, level 5 4d8, level 11 6d10, level 17 8d12. Recharge on short rest. may spend on abilities 

Armour class

If not wearing armor AC is 10+Con mod+Str mod and at level 11 add proficiency bonus to AC, and at level 17 add +2.

Skill options

Choose 3 amoung these athletics, intimidation, perception, insight, survival, arcana, and religion.

Ability Score improvements

At level 4,6,8,12,14,16,19.

Tough feat

Gain the tough feat from the start

Saving throws

proficient in strength, and constitution. At level 9 gain advantage on saves vs effects you've adapted to.  At level 15 once per turn, reroll failed save.

Hit point scaling

level 1, 12 + CON. Each level what CON modifier is + proficiency bonus.

Speed

base speed 35ft, level 11 40ft, and level 20 +10 ft movement.

Extermination blade

melee weapon attack 2d6 + Str Slashing. May expend 1 evolution die to add die to damage and/or change damage type to radiant or force. 

Built in class

Phenomenon breaker: hit die d12, primary stats STR and CON. Saving throws STR, CON. 

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