Homebrew Draugr-Touched Species Details

Draugr-Touched are not undead.

But something about them is.

They are survivors of moments that should have ended them—battlefields, drownings, executions, sickness, or something stranger. In that moment between life and death, something held… or something refused to let go.

Now they walk again.

Their bodies function. Their hearts beat. But subtly, unmistakably, they are changed:

  • Skin runs colder than it should

  • Breath sometimes fogs in warm air

  • Eyes linger too long on things others don’t notice

  • Silence seems to follow them

Emotionally, they may feel distant, dulled… or intensely aware of mortality in a way others cannot understand.

In a world unraveling under Ragnarök, Draugr-Touched stand at a strange advantage:

They are already familiar with endings.

Draugr-Touched Traits

You did not escape death. You carry it with you.

Ability Score Increase

+2 Constitution, +1 Wisdom

Grave Resilience

You gain:

  • Resistance to Necrotic damage

  • Advantage on saving throws against disease

Grave Sense

You can feel death nearby.

  • You can sense:

    • Undead within 30 ft

    • Areas where death has recently occurred

  • You may not know what, but you know something is wrong

Restless Existence

  • You require only 4 hours of rest instead of 8

  • You do not fully sleep—your awareness lingers

Flavor:

  • Dreams are rare… or not your own

Unnerving Stillness

Your presence unsettles the living.

  • Advantage on Intimidation

  • Disadvantage on Persuasion with creatures uncomfortable around death

Refuse the Grave (1/Long Rest)

When you would be reduced to 0 HP:

  • Drop to 1 HP instead

  • You remain standing through sheer unnatural will

Flavor:

  • Your body should fall… but doesn’t

Half-Step Between

You have advantage on saving throws against:

  • Fear

  • Charm effects tied to emotional manipulation

Comments

Posts Quoted:
Reply
Clear All Quotes