Homebrew Draugr-Touched Species Details
Draugr-Touched are not undead.
But something about them is.
They are survivors of moments that should have ended them—battlefields, drownings, executions, sickness, or something stranger. In that moment between life and death, something held… or something refused to let go.
Now they walk again.
Their bodies function. Their hearts beat. But subtly, unmistakably, they are changed:
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Skin runs colder than it should
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Breath sometimes fogs in warm air
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Eyes linger too long on things others don’t notice
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Silence seems to follow them
Emotionally, they may feel distant, dulled… or intensely aware of mortality in a way others cannot understand.
In a world unraveling under Ragnarök, Draugr-Touched stand at a strange advantage:
They are already familiar with endings.
Draugr-Touched Traits
You did not escape death. You carry it with you.Ability Score Increase
+2 Constitution, +1 Wisdom
Grave Resilience
You gain:
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Resistance to Necrotic damage
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Advantage on saving throws against disease
Grave Sense
You can feel death nearby.
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You can sense:
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Undead within 30 ft
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Areas where death has recently occurred
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You may not know what, but you know something is wrong
Restless Existence
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You require only 4 hours of rest instead of 8
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You do not fully sleep—your awareness lingers
Flavor:
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Dreams are rare… or not your own
Unnerving Stillness
Your presence unsettles the living.
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Advantage on Intimidation
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Disadvantage on Persuasion with creatures uncomfortable around death
Refuse the Grave (1/Long Rest)
When you would be reduced to 0 HP:
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Drop to 1 HP instead
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You remain standing through sheer unnatural will
Flavor:
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Your body should fall… but doesn’t
Half-Step Between
You have advantage on saving throws against:
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Fear
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Charm effects tied to emotional manipulation
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