Homebrew Dogfolk Species Details
Hailing from the mythical Beastlands, Dogfolk enjoy the splendors of the everlasting hunt day and night. They value loyalty above all, largely electing to mingle in large clans. Due to their mingling, they have evolved to a wide variety of colors, coats, and sizes. While Dogfolk favor walking on all fours, they possess opposable thumbs and can stand upright when needed.
The Dogfolk are divided into several clans, with a longstanding truce between them all. Trade and cultural exchange are common between these clans, but there have been long histories of border disputes as well.The three largets clans are the Jagdhund, Wep'wawet, and Lupine Clans. However, each clan tends to view themselves as superior to the other, and so tensions arise on occasion.
Inside these clans, there is a large variety of appearance and size as they specialize to their environments over generations. Choose one of these clans to determine your Lineage:
Jagdhund
The most widespread clan of Dogfolk, the Jagdhund clan sport the most variety in appearance amongst their numbers. They are prideful, with hierarchy changing sometimes daily as the members vie for dominance. Despite this, the Jagdhund rarely—if ever—resort to killing amongst their own, as stepping down from authority when beaten fairly is not seen as dishonourable.
Pack Animal. You can perform the Help Action as a Bonus Action, and you gain Heroic Inspiration when you do so. You can do this a number of times per Long Rest equal to your Proficiency Bonus.
Fealty. You may elect to expend your Heroic Inspiration to grant it to an ally within 30-ft. as a reaction, allowing them to reroll a die.
Wep'wawet
The Wep’wawet, or sometimes referred to as Jackals, are often associated with mortality due to their sometimes grim nature and mortuary eating of the dead. While outsiders see them as barbaric for their practice of anthropophagy, they hold it as a high honor, believing that they pass on wisdom and experiences when consumed.
Wep’wawet are most often striped or spotted, with dark, grey, and yellowish coats. Some Jackals are even hairless, known as the Xoloitzcuintle, and serve as oracles.
Frenzy. When you damage a creature that is bloodied, you can use a bonus action to move up to 30 ft. a bite attack. You can do this a number of times per Long Rest equal to your Proficiency Bonus.
Dog-Eat-Dog: if you feast on the flesh of a dead Humanoid or Dogfolk, you gain Heroic Inspiration. You cannot benefit from this feature more than once per Long Rest.
Lupine
The Lupine are the most solitary and territorial of the Dogfolk clans, travelling in small packs if at all. They are nocturnal and prefer tundra and wooded environments thanks to their thick fur. They have very few settlements, opting to raid or simply live among other communities on their own. While not necessarily evil, the Lupine hold a pragmatic worldview might makes right. It has been said if you should you see a Lupine in the dead of night, it is already too late.
Superior Darkvision. The range of your Darkvision increases to 120 feet.
Nocturnal Predator. you can gain advantage on your first attack roll against a target when in dim light or darkness, or while hidden. you cannot benefit on the same creature twice in the same day
Howl. As a bonus action, you can let out a blood curdling Howl. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Charisma modifier (minimum 1). Once you use this trait, you can't use it again until you finish a short or long rest.
Dogfolk Traits
Creature Type. You are a Beast.
Size. You are Medium or Small. You choose the size when you select this race.
Speed. Your walking speed is 30 feet.
Alignment. Loyal and bestial, Dogfolk tend towards Neutral alignments.
Languages. Your character can speak, read, and write Common and one other language you choose.
Canine Senses
You have advantage on Wisdom (Perception) checks that rely on hearing or smell. If you smell an item such as an article of clothing, you can determine the scent’s owner or place of origin if you are familiar with it.
Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier Piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Quadruped
You break into a run on all fours when you Dash, and your movement speed increases by an additional 5 ft.
Darkvision
You have Darkvision with a range of 60 feet.
Doggy Paddle
While swimming, your movement costs 2 extra feet of movement per foot moved (totaling 3 ft per 1 ft of movement, effectively bringing your swimming speed to 10ft).
Comments