Homebrew Dwemer Species Details

Dwarves are a stout and hardy race of humanoid cave-dwellers, notable for their mastery in the fields of engineering, metallurgy, and architecture. They built great cities deep underground, constructing clockwork automatons to aid in everything from mining to warfare.

 

Their existence, however, was suddenly and unexplicably halted some time in the distant past, leaving their relics and ruins defended only by their automated caretakers.

Dwarf Traits

Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 30 feet

As a Dwarf, you have these special traits.

Darkvision

You have Darkvision with a range of 120 feet.

Dwarven Resilience

You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.

Dwarven Toughness

Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.

Stonecunning

As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.

You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Dwarven Ingenuity

On intelligence saving throws,

Dwarves gain a base +2

Stalwart Defenses

Dwarves wielding shields require an additional +5 to hit

Tools of Kagrenac

All Dwarves gain the ability to build Constructs, the variety and types allowed are based on the user's Level. All Constructs take a different amount of time to make, and cost a different amount of materials. A Dwarven Toolkit is also required, which dwarves do NOT start with, and can be lost also player must roll a d20 every build to find out it's quility which will decided the robots AC and HP

Level 1:

Can make basic tool and lockpicks 

Level 5: Dwarven Spider

A small size (Dog size) metal robotic spider that can grab emeny with claws and stab at them this does 1d6 of damage 20 walking speed

Level 10: Dwarven Sphere

A medium humannoid looking robot that can roll around by turning it self into a sphere 40 walking speed and will attack by lundging at emeny with it spike hand doing 1d12 and can use his other hand to shoot a cross bow bolt at a range of 150ft doing 1d6 damage +4

Level 15: Dwarven Centurion

A giant humanoid robot barbarian that is 10 ft tall with 20 walking speed that can attake with its hammer on it right hand (1d12+1d4) or it's axe on its left hand (1d10 + 1d6)

Level 20: Dwarven Ballista

A ball shaped robot that walk around with spider leg moving at 10 walking speed that shoots massive spear bolts at a range of 300ft doing 2d12 damage.z

Metal-Reliant

Dwarves take 50% more damage from successful magic attacks, increased to 100% more if not wearing armor.

Ex: if the magic normally deal 1d12 damage now it does 1d12 +1d6 damage

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