Homebrew Dwelf Species Details

 


Physical Description

Dwelves are humanoids with the blood of dwarves and elves coursing through them. The resultant appearance is that many of them resemble normal humans. However, their ancestry shows in their pointed ears and tendency to have masses of facial hair. Their ears are not as pointed as pure elves but they have stronger constitutions than their dexterous fey ancestors, and more grace than the stocky dwarves, as well as a rather normal height.

History

Dwelves are rare beings due to the turnout of their race from a mating between a dwarf and elf. This is rather rare as an occurrence since elves find dwarves clumsy oafs and dwarves find elves to be untrustworthy and inconsistent. However, that is not to say the two races are completely repugnant of each other. They bond over their work as smiths of fine weapons and their hatred of orcs. When they come in union, there is a 25% chance their offspring will be a dwelf. The other 75% chance is that the child will end up human, dwarven or elven. As such, dwelves are viewed as the rare abnormality in the mix. They have been known not to fit in very well with either society, tending ultimately towards humans. They bear the valor and intelligence of their bloodlines and this shows in their work as smiths as well as able casters and warriors. Some remark that the mix of features results in an odd face that is often a bit creepy, which is why some call them an abomination.

Society

There is a good deal of dwelves that accumulated over the years of wars against orcs and dwarf and elf alliances. They live mainly in human societies, though some have enclaves in elvish or dwarven cities as well. There are no dwelven civilizations of their own as of yet, though some have rallied for it. Dwelves tend to do a variety of jobs depending on the society they reside in. In the human cities, they are not so restricted to one occupation, and allowed to pursue a mix of the stereotypical dwarven and elven obsessions, like smithing and archery. In dwarven or elven societies, they are more constrained to the workings of that place. So elves would likely have dwelves work with magic whereas dwarves would have dwelves commit to smith work.

Personality

Dwelves are even tempered people. They are cautious, bearing the demeanor of dwarves, and can therefore be slow to trust. Like a dwarf, they have valorous beliefs and are stalwarts of their word. However, like elves, they are also gracious towards those who are inferior in their eyes. Sometimes this comes off as a condescending attitude. They are very appreciative of material and artistic values, being able to appraise like dwarves and sing like elves. Some say they are very close to humans based on their variety of interests and skills.

Dwelf Names

Dwelves take from Dwarvish and Elvish tongues when making names. They are usually given a name at birth, much like a dwarven clan name. Upon reaching 100 years of age, they can choose their new name, like elves do. Like elves, gendered names have little differences.

Male: Albrelar, Oskartis, Arandle, Hadred

Female: Ampaldrie, Eldanne, Liftaste, Brythnl

Dwelf Traits

Dwelf Traits

Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet

As an Elf, you have these special traits.

Darkvision

You have Darkvision with a range of 120 feet.

Elven Lineage

You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

Elven Lineages
Lineage Level 1 Level 3 Level 5
Drow The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step
Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Dwarven Resilience.

You have advantage on saving throws against poison, and you have resistance against poison damage.

Royal Dwarven Toughness

Your Hit Point maximum increases by 10, and it increases by 10 again whenever you gain a level.

Stonecunning

As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.

You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Awkward Composition.

Your very being is considered an abomination to some and to others a prefect match in the dwarven and elven communities. You have disadvantage or advantage in Charisma checks with dwarves and elves. depending how they view your race!

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Dwarven Proficiency

You gain proficiency with the artisan's tools of your choice

Bullied And Abused!

you grew up tougher gaining hate of elf's and dwarf's. resistance to psychic damage, immunity to frightened.