Homebrew Awk'sh Species Details
Awk’Sh, are the fathomless offspring of leviathan and something infernal. They appear as humanoid Orcas often covered in tribal tattoos and wreckage they use for armour and weapons. The Awk’Sh grow as they age, some becoming gargantuan before they die.
The Southern Awk’Sh are sentinels that guard the cavern Leviathan dwells within, wishing him well as much as that he doesn't awaken. They often bear markings in blue hues to symbolize their duty as the guardians of the deep cities.
The Northern Awk’sh bear white markings, as they are the nomads, pack hunters who travel through the north in endless preparation for when the “Great One” arises. Within Awk’sh culture, it is taboo to use any form of necrotic power, as that is the fuel of the “Great One”. They follow Gunthnar, the oldest and biggest of the Awk’sh, standing at a solid 495 FT tall.
Awk'sh Traits
Split between 3 very distinct tribes, that of the Southern, sluggish but durable, Northern, adept explorers and nomads, Lone Wanderers, swift and versatile mercenaries, the Awk'sh are dangerous in the ocean where they dwell.Ability Score Increase
You add 2 to either Con or Str
Creature Type
You count as a Monstrosity while bigger then Medium
Size + Growth
When starting out, you can be either Medium or Large. At level 10 you may choose to grow 1 size class larger permanently. At level 20 you will increase 1 size category.
Speed
You have a 30ft Walking speed and 70ft Swimming speed
Languages
You know Common, Primordial (Aquan) and another language of your choice
Sight of the Depths
You have 120ft Darkvision while submerged in water, and you have disadvantage on perception checks in direct sunlight.
Powerful Jaws
While grappling a creature, or as a bonus action, you can make a Bite attack against said creature (To hit = Strength + Prof) (Damage = 1d6 + Str)
Oceanic Explorer
You gain expertise in Water Vehicles and have advantage on Animal Handling checks with sea life.
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