Homebrew Atsaad Species Details
Atsaad are amphibious humanoids who thrive both beneath the waves and along the coasts of Lawbrand. Known for their curiosity and adaptability, they are natural explorers, scavengers, and traders who seek out new experiences across land and sea.
Their bodies are lithe and covered in fine, mottled scales that shimmer in a variety of colors. Cranial tendrils extend from their heads, believed to function as sensory organs that allow them to perceive emotional currents in nearby creatures, especially while submerged in water.
Atsaad culture is deeply tied to the ocean. They view water as a source of memory, connection, and identity. While many have integrated into Lawbrand’s cities, others remain loyal to ancient tribal traditions rooted in the lost empire of Ardu.
Driven by an insatiable curiosity, atsaad are drawn to adventure, discovery, and the unknown. They form strong bonds with companions and often act as empathetic mediators, able to sense the emotional undercurrents around them.
Atsaad Traits
Atsaad possess a number of natural adaptations from their oceanic origins, allowing them to survive, navigate, and thrive in both aquatic and terrestrial environments.Ability Score Increase
Increase one ability score by 2, and increase a different ability score by 1.
Amphibious
You can breathe both air and water.
Darkvision
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. While underwater, your darkvision extends to 120 feet.
Slippery Skin
Your slick, water-adapted skin allows you to slip free and move with fluid precision. You have advantage on Dexterity (Acrobatics) checks and Dexterity saving throws.
Water Senses
Up to three times per long rest, while you are in contact with water, you can send out a pulse to sense the exact location of any other creature also in contact with the same body of water within 100 feet. This feature requires no action.
Healing Waters
While taking a short rest, if you are floating or submerged in water, you regain double the number of hit points for each Hit Die you spend.
Bioluminescent Burst
As an action, you emit a burst of blinding bioluminescent light. Creatures of your choice within 10 feet must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or be blinded until the end of your next turn. Once you use this feature, you can’t use it again until you finish a long rest.
Astute Learners
You have proficiency in the Perception skill.
Languages
You can speak, read, and write Common and Wassic.
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