Homebrew Emerlition Species Details
Emerliton (pronounced E-murl-li-ShUn) originates from the island Emerlite, a not-well-known piece of land within the Material Plane. They attain a humanoid shape and that of a Lion. Long ago, the goddess of Emerlite blessed the lions of Emerlite for their strength, courageousness, and upright hearts. She gave them their souls, intelligence, and ability to walk on their feet. With their newfound abilities, the Emerliton worshipped their goddess and forged a sword for her, which became her temporary domain, as she lacked a physical form. The goddess’s dark counterpart, known as the Hatred of Emerlite, cursed her to never leave the sword, thus making it her permanent residence. The Emerlition suffered greatly at the hands of the humans, who sailed from the east onto the island. The humans were easily manipulated by the Hatred of Emerlite, and a great war occurred, leaving few Emerlition left. After the Great War of Emerlite, the humans vowed to deal with neither the goddess nor the Hatred of Emerlite, fearing another war.
Emerlition are revered and respected for their nobility. They live around 300-500 years of age. The forest is their primary home and they live together in small families at most, with around 2-5 children on average. When not in the forest, they often occupy roles within Emerlite Castle due to their size, strength, and courage. An Emerlition may call upon the goddess of Emerlite during their darkest moment, often saving them from assured death. The sword from long ago still exists, but is hidden, leading and awaiting a new Emerlition to wield it. The sword is nigh-omnipresent, meaning that it can be in multiple places, with multiple users, at once. This has made many Emerlition who have found it very powerful. The sword empowers those you wield it. The sword's proper name is Mythikos, meaning legendary.
Emerlition Traits
Emerlition share certain racial traits as a result of their blessing from the divine goddess of Emerlite and a profound desire for strength and courageousness.Ability Score Increase
Your Strength Score increases by 2, and your Wisdom score increases by 1.
Celestial Radiance
You have Resistance to Necrotic and Radiant Damage.
Language of the Land
You speak Celestial.
Call upon the goddess
When you fail your third death-saving throw, you may call upon the goddess of Emerlite for help. Make a Wisdom saving-throw. If successful, your health reaches half full. The attacking enemy loses 20 hit points. You may move up to 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Celestial Home
You have advantage on Intelligence, Wisdom, and Charisma saving throws when in a Place of Light (a peaceful place during the day, with no enemies or evil nearby). You can use advantage on each ability once per day (Unless otherwise given).
Evil's Grave
You have an advantage on Strength, Dexterity, and Constitution saving throws when in combat. You have advantage for each ability once per day. (Unless otherwise given).
Mythikos
Mythikos. You may only acquire this magic item if you have reached level 10, have proficiency in simple and martial weapons, and never have used any Necromancer spells or any dark magic. You lose this magic item if you use any Necromancer spells or any dark magic. Acquire the magic item Mythikos.
Mythikos Sword of Emerlite
Damage: 4d12 Slashing
Properties: Heavy, two-handed,
Mastery: Vex, Sap, Push, Graze
Weight: 10 lb.
-Once per turn, when you attack, you may release a Burst, causing area damage in a sphere. The damage is equal to 6d12 + your Wisdom. At level 18, the damage is equal to 12d12 + your Wisdom.
-As a Reaction, when an opponent makes an attack against you, you may make a wisdom saving throw. If successful, you take no damage. If failed, deal 10 damage to the attacking enemy.
-As a bonus action, you may throw Mythikos at one enemy, sending it flying a range of 60 feet, striking an enemy, dealing 3d12 + 5 damage, before returning to you. At level 18, the damage is equal to 7d12 + 5.
-At level 18, your damage is 5d20 + 5 instead of 4d12. At level 20, your damage is 10d20 instead of 5d20 + 5.
-You can attack 1 extra time when you take the attack action on your turn.
-As a magic action, you can force everyone in a 30 foot radius in a sphere to make a constitution saving throw. If they fail, deal 5d20+100 damage to everyone in a 30 foot radius in a sphere. If they are successful, deal 4d20 damage. Everyone (except you) within the range have the blinded and paralyzed condition. You may use this once per day.
-You can teleport Mythikos to your hand anytime. Once you use this trait, you can’t use it again until you finish a Long Rest.
-You have advantage on one attack per turn.
-Your initiative is 1d10 + 10 with this weapon only.
-Increase all abilities by one when you first gain this item, max 30.
-Gain the Boon of Fortitude (ignore the prerequisite).
-Your Attunement to this item only ends if you use any Necromancer spells or any dark magic.
Sleeping Beast
A Long Rest takes 10 hours instead of 8 to complete. A Short rest takes 2 hours to complete instead of 1.
Target Audience
Monsters will naturally want to attack you first. (Make sure your DM knows this).
Lion's Pride
You insist on being first in marching order, your passive perception has a max of 15. You refuse temporary hit points, and your max wisdom is 20. Your speed is minus 5 when not in combat.
Darkvision
You have Darkvision within 60 feet.
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