Homebrew Darkner Species Details
Darkners are living embodiments of items or concepts from the Dark World. Their bodies are made of shadow and symbolic essence rather than flesh. A Darkner’s personality reflects the nature of the object or idea that birthed them — a jester card becomes a trickster, a chess piece becomes a strategist, a plush toy becomes gentle and soft‑spoken.
Darkners are whimsical, emotional, and unpredictable. They follow “story logic” more than physical laws, and their forms flicker or distort when they move. Though they can travel to the Light World in DnD, doing so often weakens or distorts them.
Darkner Traits
Ability Score Increase: Your Charisma score increases by 2, and one other ability score of your choice increases by 1.Ability Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Shadow Body
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You have resistance to psychic damage.
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You have advantage on saving throws against being charmed or frightened.
Flicker
As a bonus action, you partially phase into the Dark World. Until the end of your turn, choose one of the following effects:
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You gain +2 AC
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You gain resistance to nonmagical bludgeoning, piercing, and slashing damage
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You teleport up to 10 feet to an unoccupied space you can see
You can use this feature a number of times equal to your Charisma modifier (minimum 1). You regain all uses when you finish a long rest.
Previous Versions
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3/26/2026 10:49:40 AM
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Coming Soon
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Posted Mar 26, 2026So cool