Homebrew Faun Species Details
"Agile, cunning, and blessed with the grace of mountain goats, Fauns are masters of movement and mischief. Their hooves find purchase on sheer cliffs, and their spirits dance between the earth and sky."
Originating in the Feywild, Fauns embody a fusion of humanoid civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish them. The solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Faun Traits
Your half-goat character has certain traits deriving from its Fantastical Race ancestry.Fey
Your creature type is fey, rather than humanoid.
Ability Score Increase
Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age
Fauns mature a little slower than humans, reaching adulthood around age of 22. They age noticeably slow and could live longer than 200 years.
Size
Fauns have a strange but pleasant little face, being only a little taller than a human teen. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Climbing Speed: 20 ft. Hooves adapted for sheer surfaces.
Burrowing Speed: 10 ft. Only for digging into loose earth, sand, or snow, Cannot dig into solid rock.
Flying Speed: 20 ft. Limited to short bursts e.g., leaping from cliffs. Cannot sustain flight.
Swimming Speed: 10 ft. Ability to float and paddle. Cannot hold breath for long.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Goat’s Talent
You gain proficiency in the Perception and Athletics skills.
Ram
You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Mirthful Leaps
Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Languages
You can speak, read, and write Common and Sylvan.
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