Homebrew Meat 🥩 Species Details
Meaty. The Meat is naturally tougher and stronger allowing it to add it's constitution modifier to it's armor class, have twice as many hit points, regain 2 hit points at the start of it's turn, have their constitution and strength capped at 25 instead of 20, and the ability to take one less damage from all sources.
Rip and Tear. The Meat scores critical hits on rolls of 18 or higher with it's unarmed attacks or if it is using a Postal Service Bag of any kind, it's unarmed critical attacks also deal an additional 2 hit dice on hit.
Power of Meat. The Meat naturally radiates an aura of vitality to all friendly creatures within 15 ft. of it, creatures in the aura find that their healing magic and effects become twice as effective.
It's Meat. Well since this race is meat, your Charisma and Intelligence are capped at 12, you can understand your known languages however you cannot speak, you have disadvantage on charisma checks and saving throws, and anyone who doesn't know you will think you are a demon.
Meat 🥩 Traits
This walking pile of deli meat has the following abilitiesComments
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Posted Sep 26, 2026Ah yes, meat.
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