Homebrew Dollfolk Species Details
A sentient puppet animated by soul‑thread, crafted for performance, infiltration, and manipulation.
Creature Type. You are a Construct.
Size. You are Small or Medium. You choose the size when you select this race.
Speed. Your base walking speed is 30 feet.
Dollfolk Traits
A sentient puppet animated by soul thread, crafted for performance, infiltration, and manipulation.Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1
Constructed Form
Your body is made of wood, porcelain, cloth, or other crafted materials animated by magical soul‑thread.
- You do not need to eat, drink, or breathe.
- You are immune to disease.
- You have advantage on saving throws against being poisoned.
- You have resistance to poison damage.
- You can sleep, but you do not dream.
Puppet Mimicry
- You can alter your painted features, mask, coloration, posture, and proportions to mimic the appearance of any creature of your size category as a puppet representation of them. You still appear as a construct, but you can convincingly pass as a ceremonial effigy, festival doll, carved idol, mannequin, or puppet likeness of the target.
- You have advantage on Charisma (Deception) checks made to disguise yourself in this way.
Puppet Strings
- You can cast mage hand at will. Your version of the spell has the following modifications:
- The hand is invisible.
- It can lift up to 20 pounds.
- You can use it to stow or retrieve objects worn or carried by another creature.
- You can use it to pick locks or disarm traps.
Your spellcasting ability for this trait is Charisma.
Detachable Limbs
- As a bonus action, you can detach one of your limbs (hand, arm, foot, or leg) and control it telekinetically for up to 1 hour. The limb must remain within 60 feet of you.
- A detached limb has the following statistics:
- AC equal to your AC
- Hit points equal to your level
- Your Stealth proficiency
- Speed 20 ft. (crawling or hopping)
- A detached limb can manipulate objects, pick locks, deliver touch spells, or perform any action that a hand or foot could reasonably accomplish. It cannot attack.
- You can reattach the limb as a bonus action. If the limb is reduced to 0 hit points, it becomes inert until you finish a long rest.
- You can detach one limb at a time.
Soul‑Thread Resilience
- When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
- You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Unsettling Stillness
- When you take no actions or movement on your turn, you may choose to become perfectly motionless. While motionless:
- You count as an object for the purpose of being detected.
- Creatures attempting to notice you must make an Intelligence (Investigation) check against your Dexterity (Stealth) check, instead of using Wisdom (Perception).
- You lose this benefit if you move, speak, or take any action.
Performance Memory
- You gain proficiency in the Performance and Deception skills.
- If you are already proficient in either skill, you instead gain expertise in that skill.
Painted Persona
- You can store up to three painted “faces” or expressions on your body.
As an action, you can switch between them.
Each persona grants a minor benefit:- Smiling Mask. You gain a +1 bonus to Charisma (Persuasion) checks.
- Blank Mask. You gain a +1 bonus to Dexterity (Stealth) checks.
- Fierce Mask. You gain a +1 bonus to Charisma (Intimidation) checks.
- You may repaint or redesign these masks during a long rest.
Languages
- You can speak, read, and write Common and one additional language of your choice.