Homebrew Dollfolk Species Details

A sentient puppet animated by soul‑thread, crafted for performance, infiltration, and manipulation.

Creature Type. You are a Construct.
Size. You are Small or Medium. You choose the size when you select this race.
Speed. Your base walking speed is 30 feet.

Dollfolk Traits

A sentient puppet animated by soul thread, crafted for performance, infiltration, and manipulation.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1

Constructed Form

Your body is made of wood, porcelain, cloth, or other crafted materials animated by magical soul‑thread.

  • You do not need to eat, drink, or breathe.
  • You are immune to disease.
  • You have advantage on saving throws against being poisoned.
  • You have resistance to poison damage.
  • You can sleep, but you do not dream.

Puppet Mimicry

  • You can alter your painted features, mask, coloration, posture, and proportions to mimic the appearance of any creature of your size category as a puppet representation of them. You still appear as a construct, but you can convincingly pass as a ceremonial effigy, festival doll, carved idol, mannequin, or puppet likeness of the target.
  • You have advantage on Charisma (Deception) checks made to disguise yourself in this way.

Puppet Strings

  • You can cast mage hand at will. Your version of the spell has the following modifications:
    • The hand is invisible.
    • It can lift up to 20 pounds.
    • You can use it to stow or retrieve objects worn or carried by another creature.
    • You can use it to pick locks or disarm traps.

Your spellcasting ability for this trait is Charisma.

Detachable Limbs

  • As a bonus action, you can detach one of your limbs (hand, arm, foot, or leg) and control it telekinetically for up to 1 hour. The limb must remain within 60 feet of you.
  • A detached limb has the following statistics:
    • AC equal to your AC
    • Hit points equal to your level
    • Your Stealth proficiency
    • Speed 20 ft. (crawling or hopping)
  • A detached limb can manipulate objects, pick locks, deliver touch spells, or perform any action that a hand or foot could reasonably accomplish. It cannot attack.
  • You can reattach the limb as a bonus action. If the limb is reduced to 0 hit points, it becomes inert until you finish a long rest.
  • You can detach one limb at a time.

Soul‑Thread Resilience

  • When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
  • You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Unsettling Stillness

  • When you take no actions or movement on your turn, you may choose to become perfectly motionless. While motionless:
    • You count as an object for the purpose of being detected.
    • Creatures attempting to notice you must make an Intelligence (Investigation) check against your Dexterity (Stealth) check, instead of using Wisdom (Perception).
  • You lose this benefit if you move, speak, or take any action.

Performance Memory

  • You gain proficiency in the Performance and Deception skills.
  • If you are already proficient in either skill, you instead gain expertise in that skill.

Painted Persona

  • You can store up to three painted “faces” or expressions on your body.
    As an action, you can switch between them.
    Each persona grants a minor benefit:
    • Smiling Mask. You gain a +1 bonus to Charisma (Persuasion) checks.
    • Blank Mask. You gain a +1 bonus to Dexterity (Stealth) checks.
    • Fierce Mask. You gain a +1 bonus to Charisma (Intimidation) checks.
  • You may repaint or redesign these masks during a long rest.

Languages

  • You can speak, read, and write Common and one additional language of your choice.