Homebrew Aetheron Species Details
Aetheron (EE-ther-awn) are a resilient people. While they generally reside in massive space stations, they are able to resist the effects of exposure in space and are possessed of the supernatural ability to manipulate aspects of aether within themselves. Prevalent among many Aetheron is the belief they were crafted by Khorabos the Architect from a proto form of aether. If not for the god’s handiwork, for what reason would the cosmic order so strongly assert itself in their presence? Aetheron are relatively short, often stoutly built, and are heavier than their size would suggest. Their skin tones are usually muted with casts of dull gray, blue, or purple, but they often have vibrant streaks of aether hues in their hair.
Aetheron Traits
Aetheron (EE-ther-awn) are a resilient people. While they generally reside in massive space stations, they are able to resist the effects of exposure in space and are possessed of the supernatural ability to manipulate aspects of aether within themselves. Prevalent among many Aetheron is the belief they were crafted by Khorabos the Architect from a proto form of aether. If not for the god’s handiwork, for what reason would the cosmic order so strongly assert itself in their presence? Aetheron are relatively short, often stoutly built, and are heavier than their size would suggest. Their skin tones are usually muted with casts of dull gray, blue, or purple, but they often have vibrant streaks of aether hues in their hair.Creature Type
You are a Humanoid creature type
Speed
You have 30 ft. walking speed
Size
You are Medium size (About 4-5 feet tall)
Aetheric Lock
You have Advantage on D20 Tests to avoid or end the Prone condition, or to avoid being moved from your space.
Architect’s Blessing
When a creature you can see within 30 feet of yourself makes a D20 Test with Advantage or Disadvantage, you can enforce cosmic order and cause the roll to have neither Advantage nor Disadvantage. Once you use this trait, you can’t do so again until you finish a Short or Long Rest.
Tireless Core
You have Advantage on saving throws made to avoid or end the Exhaustion condition.
Additionally, when you gain Exhaustion, you can reduce the number of levels gained by 1.
Once you use this trait to reduce an Exhaustion level, you can’t do so again until you finish a Short or Long Rest.
Unyielding Density
When you take damage, you can take a Reaction to reduce the damage by 1d12 plus your Proficiency Bonus. The first time you deal damage before the end of your next turn, one target takes extra Force damage equal to your Proficiency Bonus. You can take this Reaction a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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4/2/2026 4:18:37 AM
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