Homebrew Eleminsaar Species Details

Eleminsaar are Primordialkin; usually with Windwalker, Stonespawn, Emberformed, Waterborn, Grovehewn, or Ionsire ancestry. These Peoples have been gone from the world for longer than any history records, but where magic meets torn earth, roiling sea, or screaming wind; Eleminsaar are born.

These children of the land, tide, light, and air, are found in communities scattered far and wide as the range in their temperament. Eleminsaar are often (but not always) born to human families and only as they grow do they discover their primordial ancestry. As such, upon reaching adulthood, their Eleminsaar traits becoming more overt, they have been viewed as harbingers of misfortune.... or reminders of past hubris.

Though Eleminsaar can arise among any population of mortals, they almost always hail from populations impacted by & in close proximity to sites of natural disaster and devastation, geothermal calamities; and Divine destruction. Their appearances will often shift as they reach adulthood, often in uncanny ways that mark them as other. They can resemble their non Eleminsaar parents, but they live for up to 180 years and have features that call to their Primordialkin heritage, such as elementally infused hair, complexions, nails, or eyes. They can be the colour of a summer storm, with fingertips that crackle with static, or have skin the texture of limestone; smooth, cool, and etch-able. Hair that dances like wildfire, or a voice with the power of a gale. These features can start subtle and become more obvious when the Eleminsaar learns to reveal their full nature into adulthood.

Eleminsaar Traits

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

As an Eleminsaar, you have these special traits.

Eleminsaar Resilience

Your Eleminsaar heritage has given you a resilience to certain elements. Choose one from; Cold, Fire, Lightning, Thunder, or Radiant, you have resistance to that damage type. 

Darkvision

You have Darkvision with a range of 60 feet.

Improved Eleminsaar Resilience

Your Eleminsaar heritage has given you a resilience to certain elements; you have Resistance to an additional damage type aligned with your characters heritage

Choose an additional damage type from the following ; Cold, Fire, Lightning, Thunder, or Radiant; you have resistance to that damage type. 

 

Elemental Ancestry

You know the Elementalism cantrip. Charisma is your spellcasting ability for it.

Eleminsaar Revelation

When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest.

Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Cold for Endless Wells, Radiant for Intera-Nova, or Lightning for Ion Embrace

Here are the transformation options:

Endless Wells. Your eyes briefly become deep pools of swirling darkness, light disappears temporarily into them, like a bottomless pools of dark water. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.

Intera-Nova. Searing ultraviolet light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.

Ion Embrace. A neon technicolour corona of lightning surrounds you temporarily. Until the corona ends, you have a Fly Speed equal to your Speed.

Previous Versions

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