Homebrew Serval Tabaxi Species Details
Servalins resemble tall, elegant wildcats with spotted coats ranging from sandy gold to pale cream with black markings and in rare cases are fully black. Their most striking feature is their large, rounded ears, constantly twitching to capture distant sounds. They move with quiet precision, often appearing suddenly and vanishing just as quickly.
Unlike many other feline races, Servalins are less social and more solitary by nature, preferring open environments like savannas, plains, and lightly wooded regions. However, their curiosity frequently draws them into the wider world, where they become skilled explorers, bounty hunters, or scouts.
Their culture values awareness, patience, and timing believing that the perfect moment is more powerful than brute force. In battle, they rely on speed and positioning, striking fast and retreating before enemies can react.
Serval Tabaxi Traits
Ability Score Increase: +2 Dexterity, +1 WisdomSurefooted Leap
Your powerful hind legs give you exceptional jumping ability.
Long Jump: When you make a long jump, the distance you can jump is doubled. Normally, you can jump a number of feet equal to your Strength score divided by 2 if you have a running start.
High Jump: When you make a high jump, the height you can jump is doubled. Normally, you can jump 3 + your Strength modifier feet if you have a running start.
Satellite Ears
Your massive ears pick up the tiniest sounds.
You gain proficiency in Perception, and you have advantage on Perception checks that rely on hearing.
Serval’s Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the normal unarmed strike damage.
Sky pouncer
Once per short or long rest, when you hit a creature with a melee attack, you can unleash a dramatic vertical leap and crash down on your target.
The target must make a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier).
On a failure, the target is knocked prone, and you can immediately move 5 feet without provoking opportunity attacks.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
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Posted Jul 3, 2026this is by far, the best tabaxi build i've ever seen