Homebrew Eevee, member of the fey Species Details

Eevee are small, fox-like humanoids with large expressive eyes, fluffy cream-colored ruffs around their necks, and long, bushy tails. They are known above all else for their extraordinary adaptability — their unstable genetics allow them to thrive in almost any environment, and their emotions and experiences shape which evolutionary path they ultimately walk.

 

Base Species Traits

All Eevee, regardless of evolutionary path, share the following traits.

Creature Type. You are a Humanoid. You are also considered a Fey creature for the purposes of spells and effects that target or affect Fey.

Size. You are Small (approximately 3 to 4 feet tall). Your carrying capacity is based on your Strength score normally.

Speed. Your base Walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Adaptable Nature. When you finish a Long Rest, you can choose one damage type from the following list. You gain Resistance to that damage type until the end of your next Long Rest: Acid, Cold, Fire, Lightning, or Thunder.

Run Away. When a creature you can see makes an attack roll against you, you can use your Reaction to move up to 15 feet without provoking Opportunity Attacks. If this movement takes you out of the attack's range, the attack automatically misses. Once used, this trait recharges on a Short Rest.

Keen Senses. You have proficiency in the Perception skill.

Evolutionary Potential. Choose one Evolution from the list below. You gain all of that evolution's traits at 1st level.

Evolutionary Paths

At 1st level, choose one of the eight Eeveelutions below. You gain all three of that evolution's traits in addition to your base species traits. This choice is permanent and represents the path your character has walked.

 

Evolution Summary

 

Evolution

Element

Resistance

Key Traits

Vaporeon

Water

Cold

Aquatic Adaptation, Liquid Form, Hydro Pulse

Jolteon

Electric

Lightning

Static Charge, Quick Feet (+10 ft. speed), Thundershock

Flareon

Fire

Fire

Flame Body, Ember, Flash Fire

Espeon

Psychic

Psychic

Psychic Sight, Mind Reader, Future Sight

Umbreon

Dark

Necrotic

Moonlit Stalker, Dark Aura, Midnight Gaze

Leafeon

Grass

Poison

Photosynthesis, Thorn Whip, Leaf Guard

Glaceon

Ice

Cold

Icy Body, Blizzard Breath, Mirror Coat

Sylveon

Fairy

Radiant

Fairy Aura, Moonblast, Soothing Ribbons

 

 

Evolution Details

 

Vaporeon (Water)

The cells of Vaporeon split apart in water, making it nearly invisible. Water-type Eeveelutions are fluid, resilient, and patient.

Aquatic Adaptation. You gain a Swimming speed equal to your Walking speed, and you can breathe water as well as air.

Liquid Form. When you take damage that would reduce you to 0 HP while submerged in water or in rain, you can use your Reaction to drop to 1 HP instead. Once used, this trait recharges on a Long Rest.

Hydro Pulse. You know the Shape Water cantrip. At 3rd level, you can cast Fog Cloud once per Long Rest without a spell slot. Constitution is your spellcasting ability for these spells.

 

Jolteon (Electric)

Jolteon's cells generate electricity, and its spiky fur acts as a lightning rod. Electric-type Eeveelutions are fast, sharp, and crackling with energy.

Static Charge. When a creature hits you with a melee attack, you can use your Reaction to deal 1d6 lightning damage to it. This increases to 2d6 at 5th level.

Quick Feet. Your base Walking speed increases to 40 ft.

Thundershock. You know the Shocking Grasp cantrip. At 3rd level, you can cast Thunderwave once per Long Rest without a spell slot. Constitution is your spellcasting ability.

 

Flareon (Fire)

Flareon stores flammable gas in its body and ignites it to produce fire. Fire-type Eeveelutions are passionate, fierce, and warm to those they trust.

Flame Body. When a creature grapples you or hits you with an unarmed strike, it takes 1d4 fire damage. This increases to 1d8 at 5th level.

Ember. You know the Fire Bolt cantrip (Constitution is your spellcasting ability). At 3rd level, you can cast Burning Hands once per Long Rest without a spell slot.

Flash Fire. When you take fire damage, you can use your Reaction to absorb it. Until the end of your next turn, your melee attacks deal an extra 1d6 fire damage. Once used, this trait recharges on a Short or Long Rest.

 

Espeon (Psychic)

Espeon developed psychic powers to protect its trainer. It can read minds and predict enemy movements. Psychic-type Eeveelutions are wise, perceptive, and mysteriously insightful.

Psychic Sight. You can sense the presence of thinking creatures within 30 feet of you (but not their exact location) even through walls. You have Advantage on Insight checks.

Mind Reader. You know the Mage Hand and Minor Illusion cantrips. At 3rd level you can cast Detect Thoughts once per Long Rest without a spell slot. Wisdom is your spellcasting ability.

Future Sight. Once per Long Rest, after you make an ability check or saving throw but before the DM determines the outcome, you can add 1d6 to the result.

 

Umbreon (Dark)

Umbreon lurks in darkness and waits for prey to lose sight of it. Its yellow rings glow as a warning. Dark-type Eeveelutions are cunning, stealthy, and resilient against the mind.

Moonlit Stalker. You have Superior Darkvision (120 ft.). You can Hide as a Bonus Action while in dim light or darkness.

Dark Aura. You know the Vicious Mockery cantrip. At 3rd level, you can cast Cause Fear once per Long Rest without a spell slot. Charisma is your spellcasting ability.

Midnight Gaze. You have Advantage on saving throws against being Frightened or Charmed.

 

Leafeon (Grass)

Leafeon photosynthesizes like a plant and smells like a forest in spring. Grass-type Eeveelutions are patient, sturdy, and deeply attuned to nature.

Photosynthesis. When you finish a Short Rest in sunlight or an area with living plants, you regain additional HP equal to your Proficiency Bonus. You also have Advantage on checks to navigate or survive in natural terrain.

Thorn Whip. You know the Thorn Whip cantrip. At 3rd level, you can cast Entangle once per Long Rest without a spell slot. Wisdom is your spellcasting ability.

Leaf Guard. You have Resistance to Poison damage and Advantage on saving throws against the Poisoned condition.

 

Glaceon (Ice)

Glaceon can lower its body temperature to -75 degrees Fahrenheit, freezing foes solid. Ice-type Eeveelutions are composed, calculating, and beautiful in their coldness.

Icy Body. You have Resistance to Cold damage and are immune to the harmful effects of extreme cold environments as described in the DMG.

Blizzard Breath. You know the Ray of Frost cantrip. At 3rd level, you can cast Ice Knife once per Long Rest without a spell slot. Constitution is your spellcasting ability.

Mirror Coat. When you are hit by a ranged spell attack, you can use your Reaction to reduce the damage by half. Once used, this trait recharges on a Short  Rest.

 

Sylveon (Fairy)

Sylveon wraps its ribbony feelers around its trainer to pacify conflict. Fairy-type Eeveelutions are charming, empathetic, and ferociously protective of loved ones.

Fairy Aura. You have Resistance to Charm effects and Advantage on saving throws against being Frightened. Dragons have Disadvantage on attack rolls against you.

Moonblast. You know the Friends cantrip. At 3rd level, you can cast Faerie Fire once per Long Rest without a spell slot. Charisma is your spellcasting ability.

Soothing Ribbons. As an action, you can touch a willing creature and restore HP equal to 1d6 + your Charisma modifier. Once used, this trait recharges on a Short Rest.

Eevee, member of the fey Traits

Eevee line's

Creature Type

You are a Humanoid. You are also considered a Fey creature for the purposes of spells and effects that target or affect Fey

Size

You are Small (approximately 3 to 4 feet tall)

Speed

Your base Walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Adaptable Nature

When you finish a Long Rest, you can choose one damage type from the following list. You gain Resistance to that damage type until the end of your next Long Rest: Acid, Cold, Fire, Lightning, or Thunder.

Run Away

hen a creature you can see makes an attack roll against you, you can use your Reaction to move up to 15 feet without provoking Opportunity Attacks. If this movement takes you out of the attack's range, the attack automatically misses. Once used, this trait recharges on a Short Rest.

Keen Senses

You have proficiency in the Perception skill

Evolutionary Potential

Choose one Evolution from the list below. You gain all of that evolution's traits at 1st level.

Previous Versions

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