Homebrew Flyers Species Details
Flyers are less so a race and more a group of creatures that have built themselves mechanical wings to take to the skies. They love to fly more than anything...or, unfortunately, anyone. They have left their own species behind, and therefore can be virtually anyone, from a Human to a Harefolk.
Flyers are a deeply troubled people. They often have an event in their life that they 'fly away from,' whether it's the death of a loved one or the loss of a lover. They use flying as a way to escape their troubles and feel weightless in the air. The air is the only place, in their mind, where their troubles cannot reach them. So, some of them follow a sad fate, always running from their fears, and feigning happiness as the wind carries them through life.
Flyers Traits
As a Flyer, you have these special traits.Ability Score Increases
When determining your character's ability scores, increase one score by 2 and a different score by one across Intelligence, Strength, and Dexterity, or increase all three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Flying High
You have built yourself a pair of mechanical wings which you rely on to give yourself the power of flight, albeit with rough spots. The wings can appear as you like and can be unfolded or folded. Folding and Unfolding the wings both take a bonus action or an action (you choose whenever you fold or unfold them). The traits for each are presented below.
Unfolded Wings
While your wings are opened, you gain the following traits.
Flight. You have a fly speed of 30 feet.
'Rough Spots'. Your wings cannot exactly carry you forever. For every 20 minutes you have spent flying without stopping, you must succeed on a DC 10 Strength or Dexterity (you choose) saving throw. On a failed save, the wings cease to function normally. You then have one minute to land or else the wings stop entirely, and you begin falling. The saving throw increases by 1 every time you succeed and reset when you stop flying (by touching the ground or another object in which you can rest, according to DM discretion).
Flammable. You have disadvantage on Dexterity saving throws to avoid spells that deal fire damage, as the wings are somewhat flammable. The wings have a number of hit points equal to four times your level but have immunity to all damage except fire damage.
Folded Wings
Efficiency. The wings become small enough to comfortably wear as a backpack of sorts, and it can be taken off.
Fixing The Wings
If the wings break (from crashing, fire damage, or otherwise), you must spend a short or long rest fixing them (you still gain the rest benefits) before you can fly again.
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