Homebrew Feline Familiar Species Details
Feline Familiar Traits
Creature Type: Beast
Size: Tiny (up to 4 ft from nose to tail)
Speed: 35 feet
Darkvision
You have Darkvision with a range of 60 feet.
Latent Magicks
Though you are now locked into a single form, you still retain connections to your former magical nature and the spells of your creator.
You know the Minor Illusion cantrip. Once you reach 3rd level, you can cast the Hex spell. Once you reach 5th level, you can also cast the Crown of Madness spell. You must finish a long rest to cast these spells again with this trait. You always have these spell prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the species).
Feline Ancestry
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
In addition, you gain a Climbing speed equal to your Walking speed.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Feline Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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