Homebrew Andomęarn Species Details

Andomęarns are very mysterious and very in-understandable. Nobody knows exactly how they got here, but it is said they all just wandered out of a large a lake in deep woods in a far off land and started to spread and explore. However, no one really knows anything about them before they left the pond. Even the Andomęarns themselves cannot remember anything about the pond. These mysterious creatures, vastly strong and big, are humanoids that have a large shelled torso and small bug-like heads. There arms are long and muscular, one ended with a humanoid hand, the other with a lobster-like pincer. There skin can range from diverse shades of red to navy blue. are not that social and are avoided by many other races. They can understand Common, but sometimes have a hard time understanding slang and phrases. There are not many Andomęarns in the world, so you must ask your Dungeon Master before creating an Andomęarn.

Andomęarn Traits

The qualities of Andomęran allow them many water based advantages.

Alignment

Andomearns are most commonly neutral and almost never evil. They are peaceful creatures despite their reckless way of getting jobs done so are usually lawful creatures.

Ability Score Increase

Your character’s Dexterity increases by 2, their Strength increases by 1, and their Charisma decreases by 1.

Age

Andomęarts, though quick and strong, live rather short lives. They were all already matured once they mysteriously arose from the pond. Nobody knows how old they were when they came out of the water’s depths. They live about twenty years after coming out of the pond. 

Size

Andomęarn’s are around 6 1/2 to 7 feet and weigh around 280 to 315 pounds, because of their large heavy shell. Your size is medium

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