Homebrew Nekozame Species Details

the Nekozame are a group of Tabaxi-shark hybrids

Nekozame are known for living in deep oceans and on remote islands but some do come to mainland to trade rare ingredients from the ocean

the Nekozame are more intune with their shark half then Tabaxi half, hence why they frenzy

Nekozame Traits

Nekozame's natural traits

Nekozame natural abilites

Nekozame gain an aditonal 2 cham, 2 dex, and 1 con

the Nekozame can sense eletrical signals up to 60 feet away(60 feet of tremor sense)

the Nekozame are immune to the cold, resistance to electricity, but vulably to fire and blunt force trauma

Nekozame claws

you have a 2d6 dex based claw attack as well as normal unarmed attack

Frenzy

a Nekozame frenzy is deadly at times, simlar to a barbarian rage but more unconrtolable for 1d6 rounds

you gain and loose the following 3 things

1. gains advantage with claw attacks, then at 10th level they become a 6d6 attack with no crits
2. can't use concitration spells during this time
3. the dm controls your character as if it was a 3rd party enemy, will attack any injured being as long they have a open wound that has blood, and can not frenzy till the next long rest

known tougnes

the Nekozame know the following tounges
Common
Mermar
and 2 of your choice

Previous Versions

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