Homebrew Gemnis Species Details

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Gemnis Traits

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Ability Score Increase

Your Constitution score increases by 1.

Age

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Alignment

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Size

Your size is determined by the carved frame you chose.

speed

your speed is determined by the carved frame you chose

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Carved Frame

Your carved frame determines your speed, size and your base appearance. choose from these four carved frame's:

Imp's:

  • Your dexterity score increases by 2.
  • Your base walking speed is 35.
  • Your size is small.
  • You can move through the space of any creature that is of a size larger than yours.
  • wielding a heavy crystalline weapon doesn't impose disadvantage on your attack rolls.

Strider's:

  • Your dexterity score increases by 1.
  • Your base walking speed is 30.
  • Your size is medium.
  • When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.

Juggernaut's:

  • Your strength score increases by 1.
  • Your base walking speed is 25.
  • Your size is medium.
  • When you hit with an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.

Titan's:

  • Your strength score increase's by 2.
  • Your base walking speed is 20.
  • Your size is large.
  • When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Living Gem

As you were carved from crystal you gain the following traits.

  • You are immune to poison damage and the poisoned condition, and you have resistance to acid damage.
  • You are immune to disease.
  • You don't need eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
  • You are considered a construct and cannot be effected by spells that don't effect construct.
  • Any limbs that you lose will re-form in 1d6 - your constitution modifier hours.

Crystalline Weapon

Most gemnis have a crystalline weapons. for those who don't there abilities will be explained in there description. on your turn as an action you can summon your crystalline weapon. Each weapon takes 5 crystal and will last for 1 hour or until broken, heavy weapons take 7 crystal. at first level you may choose one 1-handed (or versatile) weapon , at 5th level you may choose two 1-handed weapons or one two handed weapon that lacks the heavy property, at 15th level you may keep the weapons you had before or you may choose a weapon with the heavy property. you may change your weapons after a long rest. You are considered proficient in all crystalline weapons and armor, what that means is that if your crystalline weapon was a longsword you would be proficient with the crystalline weapon not longswords themselves. If your an amethyst assassin you can choose 2-handed weapons at 1st level and gain access to weapons with the heavy property at 10th level. Opal eyes can use there quarter staffs a level 1.

Sizing and the rules for it

All weapons or other crystalline things scale with your carved frame, that means that a titan ruby rider will have a titan-sized crystalline beast and an imp will have an imp sized crystalline beast, and any weapons, arrows, shards, orbs, or projectiles will be the appropriate size though it will not effect any damage the these things deal unless the dm says otherwise. The sizing doesn't effect everything though, for gemnis like agate armorers, beryl builders, hematite healers, lapis leaders, and tanzanite trappers, you can choose what size things are such as: agate armorers and beryl builders can choose making there gear and construction normal sized or (if your a titan) titan sized which doubles the amount of material you need or (if your an imp) imp sized which costs half as much, lapis leaders can choose between making medium sized minions or titan or imp sized minions witch means that if you make the titan sized you increase the minions size by 1 category and if you make them imp sized you decrease there size by 1 category which work on the same rules as weapons and any attacks your minions do deal the same amount of damage unless the dm says otherwise, and hematite healers and tanzanite trappers the size of any traps or healing devices they create, this only effect trappers by doubling the amount of materials you need to make a trap which will only effect the radius and/or amount of damage the trap does if the dm says so.

Crystal Heart

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Bond of the Den

If you spend time in the vicinity of up to 8 other gemnis (the dm can decide what counts as "in the vicinity") for 1 day, you gain a telepathic bond with the other gemnis allowing you to communicate telepathically with them as long as they are in the same plane of existence. This bond lasts until the gemnis either cuts the bond or a gemnis connected with there "Bond of the den" trait is knocked unconscious. The dm could decide that if there are multiple gemnis in the party that are working to gether or are in the same den might already have the bond connected.

Crystals Rest

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Custom Design

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Crystal Pieces

Crystal pieces are what is used to create all crystalline weapons,armor, and other crystalline things, to create and upgrade minions, traps and mutations, and to use some gemnis's ability's. The max amount of crystals you can you can have is determined by your carved frame, imps can hold 100 crystals, striders can hold 200 crystals, juggernauts can hold 300 crystals, and titans can hold 500 crystals. You start out with 20 crystal pieces and there are a multiple ways to regain them. You regain 1d10 + 2 crystals for every short rest, you regain 1d10 + your constitution modifier and every day you regain 1d20 + your constitution score (your score not your modifier, your score) crystal.

Languages

You can speak, read, and write Common, Draconic, Gnomish, and one language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2019 3:37:01 PM
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