Homebrew Miotaur (Varients in progress) [HW] Species Details
Having only recently been discovered, not much is know about the new branch-off varients of original Minotaurs. Their appearance appears to be softer and more human, horns are more subtle yet still effective at goring, their coats of fur have much more variety; falling into shades of primary colors up to light white, and their intelligence appears to be the same; just more refined and deciseful. No cases of violence where the Miotaur inititated battle or aggresion have been recorded, but speak of their kind being hunted out of fear and gold is already starting.
As of the moment, their origin seems to be that they came from the Underdark. But with little evidene of aggrivated events, this seems more unlikely.
Miotaur (Varients in progress) [HW] Traits
As they are still closely related to Minotaurs, they have very similar features and behaviour.Ability Score Increase
Your Strength score increases by +1. You can increase your Strength, Intelligence, or Wisdom score by +1.
Due to your naturally muscular build, you already possess good strength. With training, you are able to increase other areas of your body - Increased training for Strength; Meditation practice for Wisdom; or Study of the world and the knowledge flowing around it for Intelligence.
Age
Miotaurs are presumed to have similar ages to Minotaurs, up to 150 years, and maturing at 18.
Miotaurs are a very recent sighting, only around 3 months, so their life span is unknown - but is presumed to be up to 150 years.
Alignment
Miotaurs tend to be Neutral in nature. But their sense of exploration can cause them to lean more towards Chaotic. Evil types are yet to be seen.
Size
Miotaurs are on average around 6-7ft tall, and weigh around 350 pounds - Your Size is Medium. Depending on how their horns grow, the size can be increased up to 1ft vertically.
Their build is muscular, but more lean and toned that Minotaurs; they also have thicker fur and more human-like proportions.
Speed
Your Speed is 30ft.
Horns
With your horns, you are never unarmed. You have proficiency with them, and class as a melee weapon - which on hit, deals 1d10 piercing damage. They also grant advantage on checks to do with Shoving a creature, but not on being shoved yourself.
Their shape, size, and style change based on your origin, but are usually curled at the side of the head and grow to around 1ft length.
Goring Dash
When you use your Action to Dash, as a bonus action you can make an attack with your Horns
Heavy Push
After you do an Attack action, you can attempt to Shove a creature 5ft with your Bonus action. They cannot be knocked prone by this shove.
While violence is not a primary trait of Miotaurs, their ability to fight viscously is heavily enhanced by their horns - such so that they can shove back enemies with ease.
Labyrinth Recall
You can near perfectly recall any complex or simple path you have travelled. The accuracy depends on how long ago the path was travelled, but accuracy remains high up to 3 months ago.
Though Miotaurs mental states are different, they still inherit many positive mental advantages from their origin; such as being able to accurately recall paths they have travelled. A complicated maze can be remembered in simple fashion, and steps can be easily retraced and described.
Languages
You can speak, read, and write Common.
You have access to the Common language; though your grip on the language as a whole is loose and broken, so to practice would be wise.
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