Homebrew Auryxan Species Details
“We do not borrow the sun’s majesty. We are judged by how we carry it.”
- Overview
The Auryxan are a regal and formidable Felis subspecies whose lineage is shaped by sun-washed grasslands, wind-bent acacia groves, and the thunder of hooves across the open plains. Inspired in form and spirit by the great lions of the savanna, the Auryxan are known throughout Aetheris as guardians, war-leaders, judges, oath-keepers, and living emblems of sovereign strength. Broad-shouldered and golden-coated, they possess a presence that fills a room before a word is spoken, yet their culture is not built on vanity or theatrical grandeur. It is built on duty, memory, and the burden of visible leadership.
Among the Felis peoples, the Auryxan are often seen as the lineage of command and open-hearted courage. Where some Felis cultures prize secrecy, speed, or mysticism, the Auryxan value endurance in the public eye. To lead is to be watched. To be watched is to be accountable. Their ideals revolve around protection of kin, stewardship of land, reverence for ancestors, and the belief that strength without restraint is merely hunger wearing a crown.
Across Aetheris, Auryxan communities are most commonly associated with warm plains, golden riverlands, elevated steppe, and broad frontier territories where settlements must balance pastoral life, territorial defense, diplomacy, and tradition. They are a people of sunlight, ceremony, and command, but also of hearth-song, old scars, and difficult choices. An Auryxan does not merely seek glory. They are taught to become worthy of the weight others place upon them.
- Origins and Mythic History
Auryxan myth teaches that the first of their kind rose at dawn from the meeting of sunlight and earth. In their oldest songs, a divine lion-hearted being crossed the empty plains in an age when the grasses were ash-gray and the beasts of the world had no courage. Wherever this being laid its paws, the ground flowered gold and the first Auryxan stood upright from among the tall reeds, gifted with voice, memory, and the duty to guard what flourishes beneath the sky. Some traditions name this primal ancestor as a servant of a solar deity. Others claim the ancestor was the first sovereign spirit of the plains themselves.
Their early history is tied to wide migration, cattlekeeping, territorial conflict, and the defense of life-giving rivers and grazing lands. In the oldest eras of Aetheris, the Auryxan existed in interlinked clans and seasonal confederacies, gathering at sacred stone circles and sun-pillars to settle disputes, renew treaties, and bless the young. Their songs speak of an age when monstrous predators, raiders, and ravenous things from beyond the horizon tested their worth, and in overcoming them the Auryxan became both feared and respected by neighboring peoples.
As centuries passed, many Auryxan communities developed into semi-settled kingdoms, mobile war-hosts, river principalities, and pastoral league-states. Some became rulers of fertile plains and crossroads polities. Others remained migratory, preserving ancestral cycles of movement and seasonal law. In several regions, they became known as peace-brokers whose judgments carried immense moral weight, especially where disputes over land, water, and succession threatened wider war.
Their greatest remembered calamity is often called the Sundering of the Seven Standards, a period when old confederacies fractured under pride, inheritance feuds, drought, and foreign manipulation. Brother stood against brother, lion-banner against lion-banner, and some ancestral houses vanished entirely. The wound of that age remains alive in Auryxan memory. Even their greatest victory stories are shadowed by a warning: a people entrusted with rulership can still ruin itself from within if honor becomes ego and tradition becomes a weapon.
- Physical Characteristics
Skin / Fur / Scales / Exterior
Auryxan are covered in short to medium fur most commonly ranging from warm gold, tawny bronze, honey-brown, and pale sand to darker earthen shades. Some individuals bear faint dappling or subtle ancestral markings along the shoulders, back, or forearms, but most have smooth coats with tonal variation rather than obvious patterning. Their fur often catches sunlight richly, giving them a luminous, burnished appearance on the open plains.
Hair / Mane / Crest / Feathers
The most distinctive physical feature of many Auryxan, especially males though not exclusively, is the mane or mane-like ruff. These can range from short and tightly groomed neck-fur to full, sweeping masses of darker hair or fur in shades of bronze, dark brown, chestnut, black-brown, or pale gold. Among the Auryxan, the mane is not merely aesthetic. It is often braided, ring-bound, perfumed, or marked with beads, clasps, and honors denoting lineage, adulthood, vows, or military distinction. Females and nontraditional individuals may also cultivate partial ceremonial ruffs or shaved pattern-work to express clan identity.
Eyes
Their eyes are intense and expressive, commonly appearing in amber, gold, bronze, green-gold, hazel, or sunlit brown. Rare individuals possess pale copper or striking near-silver eyes, which are often interpreted as omens of unusual destiny or ancestral favor.
Build
Auryxan are powerfully built, with broad chests, thick shoulders, strong jaws, and heavy forearms. Even leaner individuals tend to carry a sense of grounded strength rather than delicate grace. Their motion is controlled and deliberate, conserving power until it matters. They do not often seem rushed. They seem inevitable.
Most Auryxan stand between 6 feet and 7 feet 2 inches, though exceptional warriors and chieftains may be taller or broader than that.
Other Distinctive Features
Their ears are rounded and expressive, their canines pronounced, and their hands strong enough to suggest both command and violence in equal measure. Their tails are long and muscular, often used unconsciously to signal emotion, emphasis, or alertness. Scars are common and usually worn openly. Many Auryxan regard visible scars as honest testimony rather than blemish.
- Lifespan, Maturity, and Family Structure
Auryxan mature at roughly the same rate as humans, reaching adulthood in their late teens, though full social standing is typically granted only after the completion of a recognized rite of duty, guardianship, or public service. Most live 80 to 95 years, with elders of strong constitution sometimes reaching a century or more, especially among lineages with access to stable lands, healing traditions, and abundant resources.
Family among the Auryxan is expansive and deeply communal. Bloodline matters, but so do oath-kinship, fosterage, marriage alliances, and the shared raising of children. Cubs are rarely considered the responsibility of two parents alone. They belong to the household-circle, the kin camp, or the community enclosure. Elders are central figures in family life, preserving memory, adjudicating disputes, and ensuring that no generation grows too proud to listen.
Inheritance is often tied not only to blood but to demonstrated worth. A child born to a great house may inherit a name, but not necessarily the right to lead. Among many Auryxan, leadership, sacred offices, and guardianship roles must be proven through service, restraint, and witness.
- Society, Governance, and Social Order
Auryxan societies vary across Aetheris, but most are structured around clans, households, lineage banners, and assembled councils. Some live under kings, queens, or sun-thrones whose authority is balanced by elder circles and speaker-castes. Others form confederacies of mobile war-bands and pastoral settlements, gathering seasonally for judgment, diplomacy, and ritual. In either case, governance is rarely casual. Leadership is public, ceremonial, and expected to carry real burden.
Their societies are strongly honor-based, though not in the simplistic sense of duel and pride alone. Honor is measured through provision, protection, oath-keeping, truthfulness, wise command, and the capacity to endure hardship without failing one’s people. A chief who wins battles but starves the weak is not honored. A judge who preserves law without mercy may be feared, but not loved. The best Auryxan leaders are expected to hold justice and kinship in difficult balance.
Social standing often belongs to those who visibly serve: guardians, judges, veteran hunters, diplomats, cattle-wardens, lore-keepers, and those entrusted with sacred relics or ancestral standards. Warriors are revered, but so are negotiators, herders, historians, healers, and ceremonial singers. Public behavior matters greatly. The Auryxan tend to distrust those who hide too much of themselves while seeking too much power over others.
- Cultural Identity and Daily Life
Daily life among the Auryxan revolves around kinship, stewardship, seasonal order, and communal visibility. Whether living in fortified plains towns, river settlements, or mobile clan encampments, they favor open gathering spaces, central hearths, story courts, and wind-cooled halls where matters of law, trade, and celebration unfold in full view of the community. Privacy exists, but life is not meant to be lived in concealment. The Auryxan believe character is tempered by being seen.
Their clothing tends toward layered wraps, leatherwork, fitted tunics, beaded collars, metal cuffs, patterned sashes, and cloaks or mantles suited to warm days and cold nights. Gold, ochre, deep brown, ivory, copper, red-earth, and muted blue are common tones. Ceremonial dress can be magnificent, with mane-rings, sun-discs, hornwork, polished bronze, and lineage embroidery. Yet even their splendor usually feels grounded in identity rather than vanity.
Food is abundant when times are good and carefully shared when they are not. Roasted meat, spiced grain, flatbreads, root vegetables, fermented milk, river fish, dried fruits, honey, and herb-rich broths are common in different regions. Hospitality is a pillar of life, especially toward envoys, travelers, and kin by oath. To feed someone is not weakness. It is proof that your house stands strong enough to nourish more than itself.
The Auryxan admire courage, truth, discipline, generosity, and command tempered by compassion. They distrust cowardice masked as caution, cruelty masked as law, and vanity masked as tradition. Their culture is intensely expressive in formal settings but often warm and teasing in private family life. Song, boast, mourning, and judgment all coexist around the same fire. They are a people who know that authority without affection becomes tyranny, and affection without order becomes collapse.
- Traditions, Rituals, and Ceremonies
The Auryxan preserve many rites of memory and legitimacy, but several are especially central across their different lineages.
The First Roar
This rite marks entry into adulthood. It does not always involve literal combat. In some communities, the young must defend a herd route, speak before the council, escort pilgrims, survive a solitary vigil, or lead a task of real responsibility. The purpose is to show that one’s voice now has weight in the world.
The Ringing of the Mane
When an Auryxan earns a lasting honor, such as victory in defense of the clan, completion of sacred duty, or lawful accession to leadership, beads, rings, or carved ornaments are woven into the mane or ceremonial hair. These are not mere decorations. They are visible records of service.
The Meal of Witness
In disputes between houses, rivals may be compelled to share a ceremonial meal before witnesses and ancestors’ names are spoken aloud. To eat together under oath is to acknowledge that justice must preserve the people even when it wounds pride.
The Vigil of the Long Sun
Held near midsummer in many regions, this all-day and all-night observance honors the ancestors, the living rulers, and the fragile continuity between them. Songs of old houses are sung, judgments are reviewed, and elders recount past triumphs and failures so memory remains sharper than ambition.
The Bearing of the Standard
When a lineage banner or clan standard is carried publicly, it is treated almost as a living ancestor. Only certain individuals may bear it, and to let it fall through cowardice or neglect is a disgrace that can stain generations.
- Religion, Philosophy, and Spiritual Beliefs
The Auryxan are most often drawn to deities or philosophies associated with the sun, rulership, justice, fertility of land, ancestor reverence, and sacred kingship. In some regions, they worship a solar judge who sees all oaths and burns falsehood from the soul. In others, they honor a lion-spirited guardian deity of family, courage, and rightful dominion. Their spiritual traditions are not always centralized, but they are deeply interwoven with public life.
They believe that leadership is spiritually accountable. A ruler is never merely political. They stand before ancestors, land, and divine witness. The Auryxan often teach that power is a loan, not an entitlement. One holds it for a time, proves worthy or unworthy, and is remembered accordingly. This belief makes their ceremonies solemn, their law weighty, and their failures unforgettable.
Ancestor reverence is especially powerful among them. Names of the dead are invoked in judgment, marriage, war oaths, and coronation rites. To be forgotten is a tragedy. To be remembered falsely is a second death. Many Auryxan keep ancestral plaques, mane-charms, carved sunstones, or memory banners in their homes so the line between past and present remains active.
- Relations with Other Peoples
The Auryxan tend to command immediate respect from peoples who value martial strength, clear diplomacy, and visible leadership. They often maintain productive relations with pastoral humans, dwarven strongholds, disciplined military cultures, and established temple traditions. They are especially effective in treaty-making when both parties believe prestige matters and words are meant to bind.
They are more likely to clash with furtive powers, slavers, raiders, manipulative courts, and regimes built on hidden cruelty. The Auryxan dislike poison politics. They prefer their enemies to stand where they can be named. This makes them vulnerable to subtler foes, but also makes them infuriatingly difficult to morally compromise. Once convinced a power is dishonorable at its root, they may refuse alliance even when pragmatism suggests otherwise.
Among other Felis subspecies, the Auryxan are sometimes admired as natural rulers and sometimes criticized as overbearing, formal, or too invested in hierarchy. The Auryxan themselves often see their kin through the lens of responsibility. They may admire cleverness, speed, or adaptability in others, but quietly ask whether those qualities can hold a people together when the hard years arrive.
- Settlements, Homelands, and Presence in Aetheris
The Auryxan are most commonly found in warm grassland and riverland regions of Arganthyr, especially in broad plains, fertile grazing stretches, and sun-rich crossroads between settled kingdoms and frontier lands. They are particularly well suited to the Goldmere Fields, the open territories near the Freeholds of Rhonadral, and other savanna-like belts where pastoral wealth, caravan movement, and territorial stewardship matter greatly.
Their settlements range from fortified hill-crowns and river citadels to mobile clan encampments that move with season, herd, or war need. Permanent communities often feature stone courts, broad gatehouses, carved ancestral columns, open council yards, and elevated watch platforms. Their architecture favors air, space, and communal centrality. Even their strongest fortresses tend to include sun courts and speaking terraces rather than feeling wholly enclosed.
Auryxan can also be found across Aetheris as mercenary captains, royal bodyguards, caravan wardens, ambassadors, temple champions, beast-slayers, and founders of frontier colonies. In cities far from their homelands, they often gather into tight household circles, preserving shared meals, mane rites, ancestral recitations, and public standards even when the old plains are far behind them.
- Adventurers and Callings
Auryxan become adventurers for reasons bound tightly to duty, inheritance, ambition, exile, or divine calling. Some are second or third children of great houses seeking their own worth beyond inherited shadow. Some are oath-sworn protectors hunting raiders, monsters, or traitors who have stained their people’s name. Others are wandering judges, dispossessed heirs, shrine-bound champions, or leaders whose people can no longer be protected from within the walls of home.
Their culture generally respects adventuring when it serves a purpose greater than vanity. To travel in pursuit of justice, alliance, knowledge, redemption, or clan survival is honorable. To seek fame alone is viewed with caution. Common callings include fighter, paladin, ranger, barbarian, cleric, monk, bard of the ceremonial kind, and even druid in river or grassland traditions. An Auryxan rogue is uncommon but not impossible, usually taking the form of a scout, infiltrator, or disciplined battlefield hunter rather than a skulking cutpurse.
- Species Traits
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
Life Span: Auryxan mature at about the same rate as humans and typically live 80 to 95 years.
Languages: You can speak, read, and write Common and Felis.
Regal Bearing
You have proficiency in the Persuasion skill. In addition, you have advantage on saving throws against the Frightened condition.
Plains Hunter
You have proficiency in the Perception skill. You also have advantage on Wisdom (Perception) checks that rely on sight or hearing in open terrain, such as plains, steppe, grasslands, and lightly wooded savanna.
Pounce of the Sovereign
If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, the target takes extra damage equal to your Proficiency Bonus. You can use this trait only once per turn.
Guardian’s Roar
As a Bonus Action, you can let out a commanding roar. Choose one creature you can see within 30 feet. Until the start of your next turn, that creature has disadvantage on attack rolls against targets other than you. Once you use this trait, you can’t use it again until you finish a Short or Long Rest.
Sun-Blessed Constitution
You have resistance to damage from extreme environmental heat and advantage on saving throws against exhaustion caused by hot climates, forced marches across arid terrain, or prolonged exposure to blazing sun. This trait doesn’t grant full resistance to magical fire or heat-based damage.
Mighty Frame
You have proficiency in the Athletics skill or another skill of your choice from Intimidation or Survival. Choose when you select this species.
- Role in the World
The Auryxan bring themes of kingship, public duty, ancestral burden, and protective strength into Aetheris. They are ideal for stories about succession, migration, frontier law, sacred rulership, contested territory, clan memory, and the cost of being the visible shield of a people. Their culture fits especially well in campaigns where diplomacy matters as much as battle, and where power must be justified rather than merely seized.
For players and DMs, the Auryxan shine in narratives involving caravan roads, plains wars, border kingdoms, river temples, old lineages, and the rebuilding of confederacies once broken by pride. They feel distinctly Aetheris when woven into the political and geographic tensions of Arganthyr’s fertile regions and free territories, where beauty, prosperity, conflict, and legacy all ride beneath the same burning sky.
Appendix A. Cultural Traits Table
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d8 |
Cultural Trait |
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1 |
You were taught from childhood never to eat before every elder at the fire has been served. |
|
2 |
You instinctively stand where others can see you when danger rises, even when stealth would be wiser. |
|
3 |
You know the lineage chants of your house by heart and can recite them in full. |
|
4 |
You groom your mane or ceremonial hair with ritual precision before important decisions. |
|
5 |
You believe silence during judgment is a sign of respect, not uncertainty. |
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6 |
You were fostered outside your birth clan and carry divided loyalties with grace and pain. |
|
7 |
You regard shared food as sacred covenant and react strongly to those who hoard it. |
|
8 |
You laugh readily among kin but become almost statuesque in formal company. |
Appendix B. Species Feats
Standard-Bearer’s Heart
Prerequisite: Auryxan species
You are shaped for visible leadership in moments of crisis.
- Increase your Charisma or Wisdom score by 1, to a maximum of 20.
- You gain proficiency in Insight or Intimidation.
- When you use Guardian’s Roar, you may target up to two creatures instead of one.
Sun-Court Adjudicator
Prerequisite: Auryxan species
You embody the old traditions of witnessed law.
- Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
- You gain proficiency in History or Religion.
- Once per Long Rest, when a creature within 30 feet you can hear makes a Charisma (Deception) check or speaks a deliberate lie you are aware of, you can impose disadvantage on that check or force the liar to reroll and use the lower result.
Golden Prowess
Prerequisite: Auryxan species
Your physique reflects the predator-kings of the grasslands.
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- Your speed increases by 5 feet.
- When you use Pounce of the Sovereign, you can also push the target up to 10 feet away from you if it is no more than one size larger than you.
Appendix C. Typical Equipment and Dress
Auryxan dress favors status made functional. Common garments include layered wraps, sleeveless war-tunics, hide or leather skirts, fitted vests, broad belts, ornate collars, bronze arm-rings, beadwork, clan sashes, and long mantles for ceremonial appearances. Colors often reflect lineage or region, but warm golds, ochres, red-earth tones, pale ivory, deep brown, and river blue are widely favored.
Their equipment often includes spears, long knives, curved blades, hide shields, ritual staves, standard poles, horn ornaments, sun-discs, and heirloom jewelry bearing ancestral names. Even simple gear tends to be well maintained and symbolic. An Auryxan’s possessions are expected to say something true about who they serve.
Appendix D. Settlements and Example Locations
Kharozan
Location: A fortified plains city along the outer stretches of the Goldmere Fields in Arganthyr
A seat of judges, cavalry captains, and banner houses, Kharozan is known for its high speaking terraces and massive central oath-court. Travelers say no treaty signed there is forgotten.
The Sunward Enclosures
Location: Mobile seasonal settlements that move along grazing routes west of Rhonadral
These interlinked camp-cities are formed from clan wagons, hide halls, livestock rings, and temporary shrines. Their positions shift with season and politics, making them difficult to map but impossible to ignore.
Veyratha Ford
Location: A river crossing community on a trade route between fertile heartland and frontier grass
Part marketplace, part military checkpoint, part ritual gathering site, Veyratha Ford is famous for hosting public reconciliations between rival houses after the Meal of Witness.
The Seven Stones of Ul-Kesh
Location: A sacred hill-circle overlooking the open plains
This ancient ceremonial site is tied to stories of the Sundering of the Seven Standards. Many Auryxan come here to swear new oaths, renounce feuds, or seek ancestral clarity.
Appendix E. Naming Conventions
Auryxan names tend to be resonant, proud, and strong in rhythm, often built from open vowels and firm consonants. Personal names may reference dawn, sovereignty, beasts, weather, or ancestral houses. Clan and house names often carry meanings tied to sun, river, stone, standard, or victory. Honorifics are important and may be earned through service, such as Shield of the Ford, Mane of the Third Banner, Speaker Before Dawn, or of the Long Grass.
Male Names
Auryk, Zharon, Khesar, Talekhan, Voryn, Jasar, Rhamet, Kaelor, Tharuz, Menek
Female Names
Sahyra, Velkha, Jarethi, Kalyra, Meraset, Thazira, Oryssa, Nhali, Tarekh, Ysara
Neutral Names
Auren, Khezi, Talyr, Rhesa, Vorai, Zarik, Meru, Kalen, Othar, Jessa
Surnames / House Names
Sunmane, Goldstep, Red Plain, Dawnspeaker, River Crown, High Roar, Stone Standard, Bright Court, Long Grass, Seven Banner
Appendix F. Character Concepts and Hooks
- The Heir Who Refused the Throne
You were expected to rule, but saw rot in the seat itself and walked away before it could claim you. - Banner Without a House
Your lineage standard survived, but your family did not. You carry it until worthy hands can gather around it again. - Judge in Exile
You rendered a lawful verdict against someone too powerful to accept it. Now you wander, hunted for being right. - Guardian of the Herd Roads
A raider confederacy has begun preying on your people’s grazing routes. You track them not for vengeance alone, but to reopen the road. - The Lion of Another Land
Raised far from your ancestral people, you seek to learn whether blood, culture, or duty truly defines who you are. - Sun-Temple Champion
Chosen to guard a relic or shrine, you were sent abroad after omens declared the danger would come from beyond the plains. - The Broken Standard’s Child
Your ancestors stood on the wrong side of the Sundering of the Seven Standards. You adventure to redeem a stained name. - Voice Before the Council
You are young, eloquent, and dangerously idealistic, sent to negotiate with powers older and crueler than your teachers warned. - Predator of Tyrants
You believe rulership must earn its legitimacy every day. You hunt despots as others hunt beasts. - The One Who Stayed
When your clan fled drought, invasion, or civil strife, you remained behind to bury the dead and guard what memory could not carry.
Auryxan Traits
As an Auryxan, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent
You have proficiency in the Perception and Stealth skills.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Regal Bearing
You have proficiency in the Persuasion skill. In addition, you have advantage on saving throws against the Frightened condition.
Plains Hunter
You have advantage on Wisdom (Perception) checks that rely on sight or hearing in open terrain, such as plains, steppe, grasslands, and lightly wooded savanna.
Pounce of the Sovereign
If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, the target takes extra damage equal to your Proficiency Bonus. You can use this trait only once per turn.
Guardian’s Roar
As a Bonus Action, you can let out a commanding roar. Choose one creature you can see within 30 feet. Until the start of your next turn, that creature has disadvantage on attack rolls against targets other than you. Once you use this trait, you can’t use it again until you finish a Short or Long Rest.
Sun-Blessed Constitution
You have resistance to damage from extreme environmental heat and advantage on saving throws against exhaustion caused by hot climates, forced marches across arid terrain, or prolonged exposure to blazing sun. This trait doesn’t grant full resistance to magical fire or heat-based damage.
Mighty Frame
You have proficiency in the Athletics skill or another skill of your choice from Intimidation or Survival. Choose when you select this species.
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