Homebrew Eolian Species Details

History
Eolians, a race of ancient people referred to at times in mysterious history. A now completely extinct and forgotten civilization whom none know the appearance, languages, nor culture of.

Eolians are mighty people that are closely bound to nature but act as a diametrically opposed force to the Animus. Characterized by their gravel scales, twisting horns, and the blissful union of Spiral and Chaos.They came from the Underdark, or perhaps another place. Accustomed to cavernous environments and harsh conditions. The Eolians now return from the brink of extinction with many of their history still sequestered away in the deep recesses of the echoing maw of the earth.

Eolian names are fairly complex in structure, they typically have many parts that each point to some symbolic trait of their own. But in general Eolians prefer to name their young with parts of three and shortened to a single idea, representing a trinity that is fundamental to the child. Some examples of Eolian names may be: Styrkr'kyrr-Ljósi (Styrrsi), Murtisurrta'Ner (Mursuner), Nannan'Vaeril-Arytiss (Navaetiss).

Culture
The heart, gut, and eyes.

Eolians placed special value in those organs, the heart of course being very on the nose why its important. The stomach is seen as a divine organ for its ability to turn flesh and bone into energy, so there was a special care taken to the act of consumption and feasts. The eye was their understanding of what the brain was, seeing was thinking in the ancient days. Therefore sight was knowledge and all associated imagery with the eyes are connected back to the importance placed on them.

To them, such distinctions placed inherent value in a person, to have a special heart, notable eyes, or exceptional health was a sign of great interest. The body truly is a temple to their kind, a temple worshiped through shaping it to its pinnacle.
Communities are built through function and common-grounds, often Eolians group together if they are the same or if they find one another as beneficial to live around. As a result many more peaceful Eolians will have a singular warrior binding their community together or some manner of local ruler.

Eolians that live together find different things more valuable, they put meaning to certain ideas. Bones for one are often used as currency or gifts, finding that such things are not only good as ornaments but as tools to keep and pass down to others. In that same way they will sometimes find other such materials as a form of currency so long as it can be passed down and find meaning.

Eolian Traits

This race follows the new options for character creation first introduced in Tasha's Cauldron of Everything. You'll be able to customize options like ability score increases, languages and alignment as you continue building your character. If you need suggestions, ask your DM!

Creature Type

You are a beast and monstrosity. You determine your appearance and whether you resemble any of your kin.

Size

You are Small or Medium (your choice). At 10th level you can choose to go up or down one size category to a minimum of Small or a maximum of Huge.

Speed

Your base walking speed is 35 feet. You have a climbing speed of 15 feet, and a swimming speed of 15 feet.

Ability Score Increase

One Ability Score of your choice increases by 1 and you choose your Eolian Ability Score modifier between Strength, Dexterity, or Constitution to increase by 1. 

Gravel Scale

Eolians have a natural armor available to them if they are wearing no armor they can choose to take on at any time. Gravel Scale sets your armor class to (5 + Proficiency Bonus + Strength Modifier + Dexterity Modifier + Constitution Modifier), which breaks after a certain amount of damage is dealt. Gravel Scale is a pool of durability that can sustain up to (Level × Proficiency Bonus) unmitigated damage dealt after which you lose Gravel Scale and enter your Primeval state.

When standing near worked earth or stone you may use a bonus action to restore Gravel Scale equal to a roll of your hit die + Level. If you are in the Primeval state and your Gravel Scale is restored above 0 you immediately exit the Primeval state.

Cave Sight

As an Eolian you are accustomed to the darkness of subterranean locations. You have Darkvision out to 60 ft. and Tremorsense out to 10 ft.

Languages

You can speak, read, and write Common and Primordial.

Primal Limb

As an Eolian you have access to a special limb which functions as a natural weapon. Your Primal Limb changes as you grow and is a source of pride for many of your kind. At 1st level you choose of the following Primal Limbs, of which you gain an additional choice at 5th level. At 13th level you may choose to take another additional limb choice from the options presented, or alternatively pursue a path of rapid chaotic evolution that specializes one of your previous limb choices to extreme measures:

Primeval Origin

The Eolian can come in three forms, each with their own unique traits that affect the race:

  • Tyrant. The Tyrant Eolians are known for their might and imposing nature, rarely are Tyrants born and when they are it is said they are destined to be kings or legends.
  • Horn-decked. The Horn-decked Eolians as their name implies have functional horns that are not only ornamental but functional.
  • Beastsent. The Beastsent Eolians are closest to their primordial ancestry, they are among the largest at their pinnacle. Truly chaotic and pure people that appear to take forms that closely match those of beasts.

Previous Versions

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4/19/2026 8:31:14 AM
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