Homebrew Coney Species Details
Made in the image of the trickster god Gitsul, the Coney are quite foxy despite their cute appearance.
Age. Reaching physical maturity at 10 years of age, Coney live for roughly 60 years.
Size. Coney can range from 3 to 5 feet when fully grown. Your size is Small or Medium (your choice).
Speed. Your base walking speed is 35 feet.
Inferior Darkvision. You have grown accustomed to seeing in the moonlight and at times when light is low. You can see in dim light within 30 ft of you as if it were bright light.
Skittish Nature. You're small stature makes you a little frightened of the larger inhabitants of this world. When within 10 feet of a creature that is size large or larger, you can disengage as a bonus action.
Titanic Kicks. The powerful legs of a Coney can kick with the force of a warhammer, making them deadly weapons in the Coney tricky arsenal. Your legs are deadly weapons, your unarmed attacks deal 1d6 damage (1d8 if not wielding a weapon). Additionally, you're unarmed attacks count as Finesse weapons for anything that would ask for that.
Wonderland. The god of illusion grants it's boon upon the Coney, allowing you to call upon powerful illusions. You know the Minor Illusion cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once. Once you reach 5th level, you can also cast the Nystul's Magic Aura once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Coney Traits
As a Coney you have these special traits.Inferior Darkvision
You have grown accustomed to seeing in the moonlight and at times when light is low. You can see in dim light within 30 ft of you as if it were bright light.
Skittish Nature
You're small stature makes you a little frightened of the larger inhabitants of this world. When within 10 feet of a creature that is size large or larger, you can disengage as a bonus action.
Titanic Kicks
The powerful legs of a Coney can kick with the force of a warhammer, making them deadly weapons in the Coney tricky arsenal. Your legs are deadly weapons, your unarmed attacks deal 1d6 damage (1d8 if not wielding a weapon). Additionally, you're unarmed attacks count as Finesse weapons for anything that would ask for that.
Wonderland
The god of illusion grants it's boon upon the Coney, allowing you to call upon powerful illusions. You know the Minor Illusion cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once. Once you reach 5th level, you can also cast the Nystul's Magic Aura spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
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